Baldur's Gate 3 shocks me with it's high level of player freedom found in customization, decisions, and consequences, and the compelling stories, both micro and macro, mixed with the expansive gameplay possibilities.
Although my time with the game hasn’t been enough to yet form a full critique, I can already tell that Baldur’s Gate 3 is a very impressive feather in Larian Studio’s cap.
Larian Studios is on a heck of a hot streak, and Baldur’s Gate 3’s early signs suggest it could be the studio’s biggest success to date. With rich lore and ample customisation for how you approach the world alongside gorgeous visuals, it’s shaping up to be a title that I’ll remember for a long time - and I’m only in Act 1.
For now, suffice to say that Baldur's Gate 3 feels a little bit like Larian has accomplished the impossible. This is an entire, years-long pen-and-paper roleplaying campaign realized in beautiful fidelity, in a way that brings every tiny detail of your mind's eye to life.
Baldur’s Gate 3’s world is beautiful, layered and complex, and challenges you to attack it how you want. And though this is what makes it a little daunting, it’s also what makes me eager to dive back in and see where the adventure is going.
An excellent follow-up to its decades-old predecessor, 'Baldur's Gate III' sets a new gold standard for RPGs in the modern age. Though it has its fair share of buggy problems, the vibrant world, intriguing storytelling, and captivating gameplay more than make up for its shortcomings.
It works great day one. Multiplayer actually works and is easy to do. No shitty mobile game features. No shitty micro transactions. No shitty battle pass that keeps blinking in the corner reminding you that you haven’t bought it.
No predatory user hostile features.
See, every other video game company, it can still be done!