The sequel to well-received underwater survival game Subnautica will be a live service game with both multiplayer and single player adventures. The news was revealed by indie developer Krafton and has…
The sequel to well-received underwater survival game Subnautica will be a live service game with both multiplayer and single player adventures. The news was revealed by indie developer Krafton and has…
A few of you noticed some information shared online by our publisher, KRAFTON 🕵
While some of the news is exciting, we’d like to clarify:
Early Access is not intended for release in 2024, but we plan to share a lot more information later this year!
In reference to “Games-as-a-Service,” we simply plan to continually update the game for many years to come, just like the previous two Subnautica games. Think our Early Access update model, expanded. No season passes. No battle passes. No subscription.
The game is not multiplayer-focused. Co-op will be an entirely optional way to play the game. You’ll be able to enjoy the game as a single-player.
As always, we are so proud and incredibly grateful to have such a passionate and engaged community, who love the Subnautica games deeply.
Thanks for keeping an eye out for any news about our progress on the next game.
We’re so excited to show you what we’ve been working on and hope that you love it as much as we do.
They haven't fucked us over so far with DLC, MTX or any bullshit with their previous entries, so no reason to believe they will do here, they are very open with their development and talking to the community. So until they actually screw us over, it's unfair to pretend we are being.
It just sounds like a miscommunication/misuse of the term by KRAFTON, Unknown Worlds then came out to clarify. We will just have to wait and see, we can get actually angry once we know there's going to be some bullshit involved.
The only current downside to the next Subnautica is that it's going to be built on UE5, I just hope they manage to avoid all the shortcuts.
A lot of UE games are low performance or use shit features (like TAA). You can make something which "looks good" quickly with the engine and a lot of devs do just that instead of taking their time to tweak things for better performance or visual fidelity. So instead we get stuck with blurry messes.
Well, they failed to answer one more huge question when it comes to GaaS... Is it always online DRM?
On console platforms like the Switch, I can play Subnautica offline anywhere, and though the second game is likely far outside the switch's capabilities, I think DRM model is an important thing to clarify when it comes to GaaS definition.
GAAS has too many negative associations with it; I feel confused as to why The Subnautica Team chose to use it in this case. They could've simply mentioned that Subnautica 2 will get regular updates until it's time for them to move on to their next project!