Yeah and there's just as many paid for programs with the same issues... What's your point? Want me to show you some open source programs that are polished? Heard of blender before?
That's not the point I was making anyway...
The issue with non foss software is that you have ZERO control over it. Big corporations can decide to drop support at any moment or make a free tier paid.
Man i just hate these comments. Imagine you’re gimp / foss developer and you see an uncritical, unactionable, and dumbass comment about how a multimillion dollar company beats your software. Like of course mate Affinity & Adobe developers get money thrown at them, while gimp developers have to stand your ungrateful ass.
'It doesn't meet my needs' seems like light criticism but I understand your point. I'm eternally thankful to devs but at a certain point it either does what you need or it doesn't.
I just installed gimpshop the other day on a whim and immediately I could work at 90% capacity just based 20+ years of Photoshop muscle memory. Gimp never lasted more than a day with me the dozen or so times I've tried it before.
There are ways to make it work, and the tooling out there is getting better every day.
Looks like it's last official version was released in 2007. Are you using a version from gimpshop.com with added adware/spyware? The wiki for gimpshop is pretty eye-opening...
I originally created Gimpshop, but I'm not the jerk who owns that domain and added adware & spyware to the source. Sorry about that. I hate that this guy is out there making my fun little project into an abomination.
GIMP had its share of self inflicted wounds starting with a toxic mailing list that drove away people from professional VFX and surrounding FilmGimp/CinePaint. When the GIMP people subsequently took over the GEGL development from Rhythm & Hues, it took literally 15 years until it barely worked.
Now we are past the era of simple GPU processing into diffusion models/“generative AI” and GIMP is barely keeping up with simple GPU processing (like resizing, see above).
From what I understand, GIMP fell behind because it refused corporate donations while Krita accepted them. This lead to GIMP reducing in scope as the 1-3 part-time* developers (at least when I last really looked into it) realised they'd never catch up, leading to people donating less as they weren't satisfied with GIMP's simultaneous underpromising and underdelivering. Meanwhile Krita managed to receive enough money to hire a team of full time developers for several years, leading to better software, to more donations.
It's like the poverty trap, but with software.
Edit: part-time isn't the right word, more like casual
From someone with a passing interest, Krita seems on a similar trajectory to Blender - gathering momentum and going from strength to strength, whereas Gimp seems rather stuck.