Oh wow, I can't wait to spend a shitload of money on it, only to wait two hours for it to update every time I want to play it. The best part is when one of those pointless updates breaks my joystick and makes the have game (goddammit gboard) unplayable.
I’ve been playing this since release and that’s not my experience at all. There’s no pointless updates, the post launch support for this game is top tier. We’ve gotten consistent updates for years now, and the amount of content they’ve added to a non-subscription game is unmatched in my experience.
Dude I'm happy for you. I don't play often, and when i do there's always some giant update to slog through. As is typical for Microsoft, the updates are forced and at the most inconvenient time. My free time is rare and precious.
The last time i tried to play my joystick was borked in MSFS, but worked fine in Squadrons. I haven't tried to play since
Yes the updates have a point, but the forced nature and size of them isn't convenient and feels arbitrary. Likely others feel the same way I do
What I want is a game I can sit down and play on the rare occasions where I have a couple free hours. MSFS isn't that game. I wish it was, because when i can play it, it's amazing
I bought FS2020 a couple days ago and was unable to download the game. It was 160gb and the connection to Microsoft servers kept cutting. Most of the times I tried opening the program it would just crash on the loading screen. I was almost 2 hours in trying to just get it to download the game when I made the executive choice to just refund it before my refund window was past.
Bought xplane 12 instead. Less pretty by all metrics but it takes barely any time to open and is highly modable. At least now I can fly planes.
I'll check out Xplane. As i commented elsewhere, i just want to be able to sit down and fly for a bit. MSFS is amazing when it works, and is vexing the rest of the time
I had FS2020 working well with yoke and pedals and a streamdeck, but it just didn't feel like a complete sim. Many airports just weren't there or had incorrectly labeled taxiways, which threw off taxi instructions and obviously made real world charts useless. Tailwheel aircraft didn't really work properly at all.
Sure, it was a beautiful sim, but was quite lacking on the technical side. I'm doubtful a whole new product is going to solve any of those issues.
Can’t say this mirrors my experience either. Taildraggers were working fine at launch and are better now with the recent ground handling update. ATC issues taxi instructions based on the scenery files and I’ve not found missing airports save for some tiny private grass strips. I haven’t found a missing towered airport. Real world charts work just fine, a Navigraph subscription is one of the top paid addons to use up to date IRL charts.
If it’s not a complete sim, what is? XPlane has slightly better flight dynamics, ground handling, and replays, but that’s about it. MSFS is at least on par everywhere else.
I perhaps haven't played since the ground handling update, but tailwheel aircraft never behaved like actual tailwheel aircraft. Their steering seemed coupled to the rudder, similar to nose wheel aircraft, instead of having any of the momentum effects of a tailwheel with just a loose steering influence.
I believe the airport was a mid-sized towered airport in Idaho. I forget exactly which though. I selected it as my home base for Neofly because of the scenery and was disappointed when it seemed rather incomplete.
I feel it would've been ahead of where it was if it took the aviation side of FSX and paired it with the scenery, weather, and online features of MSFS.