John Romero says that what set Wolfenstein and Doom apart 'was our speed—the speed of the game was critical'
John Romero says that what set Wolfenstein and Doom apart 'was our speed—the speed of the game was critical'
www.pcgamer.com John Romero says that what set Wolfenstein and Doom apart 'was our speed—the speed of the game was critical'
"That's what really differentiated them from everyone else."
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