Skip Navigation

Games that stuck with you

I watched a YouTube video about this topic today and thought it was the perfect idea for a post here. It’s pretty straightforward, it’s games you played in the past that you’re still stuck thinking about, or games that taught you a lesson that you’ve held on to.

I’m going to start. For me, the two games that perfectly exemplify the idea of a game that sticks with you are Sekiro and BioShock. I have a feeling Dark Souls will be a popular choice but I think Sekiro did it more for me personally.

Starting with Sekiro, I honestly think it’s the closest to perfect I’ve ever seen in a video game, at least for a first playthrough. It’s fun, challenging, rewarding, thoughtfully made, beautiful to look at, it’s got great voice acting, memorable characters, and I honestly can only think of two mini bosses that bring the whole game very slightly down. Every other aspect is a 10/10 from me. Not to mention the combat is the best combat of any game I’ve ever played. Personally, this game is the purist example of a game that forces you to get good at it, and does the best job at teaching perseverance. In the rest of the Souls games, you can upgrade your weapon, get a new weapon, use buffs, summon NPCs or another player to help, if you’re getting stuck. With Sekiro on the other hand, you need to get good. Above any other game, this one showed me just how well hard work can pay off. I feel about this game the same way video essayists feel about Dark Souls. If you know, you know.

Moving on to BioShock, this one really taught me the value of a good story, and showed me that video games truly are art. It helped that the game itself is a ton of fun to play, but on top of that the writing is just phenomenal. I’m assuming most people on here have played this one so I won’t get too into it, and in case you haven’t, most of what I’d be gushing about would spoil the whole game anyway, so I’m just leaving it short, but yeah. This game is the finest example of video games being an art form.

What about you guys? What has stuck with you the hardest? I’ve got more games I could talk about but I’d love to see discussion from you.

97 comments
  • No game has ever affected me as much as Outer Wilds. Out of every life changing piece of art I've ever experienced, whether it be film, television, music, literature, or videogames, this is the first and only time I've ever gotten chills by the end.

    The story isn't super deep and it isn't necessarily profound -- it's not really a belief-changer, outside of, perhaps, your idea of what a videogame is -- but the experience itself is beautiful and rewarding and I'm not sure it can be recaptured.

    • Also for anyone looking to play it, don't read anything about it! Not even the Steam description! It's best experienced completely blind.

    • Same.

      The story isn't super deep and it isn't necessarily profound -- it's not really a belief-changer, outside of, perhaps, your idea of what a videogame is -- but the experience itself is beautiful and rewarding and I'm not sure it can be recaptured.

      ::: spoiler Spoilers for Outer Wilds ahead

      I had an interesting discussion about this game with a friend who didn't feel anything after finishing Outer Wilds. We came to the conclusion that while the "concept" of Outer Wilds is incredibly sad/beautiful, not everyone feels something for concepts and ideas.

      For example, my friend is a serious cry baby when characters he knows well die in games/shows/movies. We barely know anything about the Outer Wilds universe, its inhabitants or even our protagonist, so there's nothing sad about individual characters perishing.

      Yet you, I and many others deeply connected with a story about the volatility of the universe and life itself and how everything has to come to an end.

      (DLC spoilers ahead)

      The same applies to the DLC, there is nothing inherently sad about either of us perishing. We barely know anything about the stranger, the owlks, the prisoner or our protagonist. But the idea of both of us being dead inside of a simulation, drifting through space on a dying vessel in a dying universe is a heart breaking thought to me.

      As disappointed as I was that not everyone seems to experience these emotions, it for sure is interesting.

      ::spoiler

  • Rollercoaster Tycoon. What was a silly little game which we got for free out of a cereal box is now a main stay on any computer I own. Runs on everything and has aged incredibility well.

    Shoutout to OpenRCT2 for modernizing it, even if the original games run fine as is

  • Gris and Subnautica. For different reasons, they made me feel things I didn't think I could feel while playing video games anymore.

  • For me its Subnautica because the progression works so well. I've tried lots of survival games and sandbox games with similar progression afterwards, but none of them had the same impact on me. It's also because of the genre - Sci-fi on an alien planet, discovering what actually happened, and all that baked into some real satisfying gaming loop. Also, without spoilers, the end sequence always makes me emotional, regardless of how many times I've played it. It just speaks to me on a personal level.

    • There was so much thought put into that game. While I couldn't work it out for myself, with the help of guides I worked it out. The sense of peril and discovery was wonderful.

    • Subnautica is the perfect mesh of several things that work fantastically. It is a good survival game but with it's upgrade and discovery based exploration limitations, it's closer to a metroidvania than it is to Minecraft. The thing it does so well is sneak this past you, it's a mystery driven metroidvania where the downtime is a resource gathering, based building game.

      The closest game I can think of of that tried the same mystery metroidvania approach is The Forest, but this feels like one of the many many games from the post Minecraft and DayZ boom that has a certain scrappiness to it that somehow Subnautica absolutely sidesteps, and it's all from just being a really well made game. The vibrant and often tranquil art style that lends itself to awe inspiring locations, and the level design and overall plot support eachother so well.

      That said, I'm not in love with the amount of resources. A 4*8 gridded inventory puts me off a game from a worry of it to getting too grindy, and subnautica is a "I need to build another storeroom" kind of game. With a full survival game like Minecraft, which is endless and about exploration and progress alone, I know my storage will be unweildy and I can forgive it, but I'd have appreciated Subnautica finding a way to require less mindless resource hunting / busywork unless itnwas optional base cosmetics or the like.

  • My big three are Outer Wilds which at this point barely needs mentioning, Disco Elysium which seems to be getting more famous by the day, and Hollow Knight.

    Outer wilds is an exploration game, and if the other comments haven't been clear, that's all I'm saying.

    Disco Elysium is an unbelievably dense police procedural set in a unique setting, it can also be fantastic to explore without hearing much beforehand but unlike outer wilds, you don't really need to beat yourself up for looking up the occasional piece of lore.

    Hollow Knight is a souls-like metroidvania, so it's ticking the Sekiro / Dark Souls box well.

    I got about 90% through the game with only a rough understanding of the lore before ending up watching video essays about it and I was absolutely blown away. I don't think the lore is overly difficult to find, and isn't that complicated, but like FromSoft's games, it's not always delivered in a way that you naturally pick it up.

    I play a lot of games with the "media literacy" part of my brain firmly switched off, because often games handhold you through the storytelling. With Disco Elysium, you know from the getgo that it's a pay attention kind of game, but Hollow Knight, it sort of feels like a storyless flash game, and sometimes key lore is delivered in a beautiful set piece or creature design, so I only realised I should have been paying attention when it was too late to catch up.

    I got no less enjoyment from it by catching up on the lore later though, these three games are absolutely my top three.

    My final bonus suggestion is to bash out all the supergiant games in order, Bastion, Transistor, Pyre and Hades all hit the marks for me to sometimes just stop in awe and let myself get chills, although less tban the three above. I also think Pyre is one of the most overlooked games of all time.

    • I never played Outer Wilds and I don't know anything about it, but I absolutely love Disco Elysium and Hollow Knight. I might check out Outer Wilds since I agree with your write ups with the other 2.

      Thanks for the rec.

    • I was enthralled by almost every part of my Disco Elysium experience, but it was the main character's past trauma that sticks with me. The phone call, the nap dream--both hit me hard. I'm also gutted that we're probably never going to see another game set in that world again. The global setting concept of Elysium is a stroke of genius as far as I'm concerned.

      Hades 2 is excellent so far, by the by.

  • I have many choices but here's a few that really stand out to me

    1. The Witcher 3: Blood and Wine If you've played just the base game of Witcher 3, you've missed out. I decided after playing the base game and waiting for a couple years that I'd go back for the DLC. I spent upwards of 100+ hours with this game on the hardest difficulty and the story in the base game is long, engrossing, and whimsical. But at the end you aren't really completely satisfied despite several moving moments. Enter the DLC of Blood and Wine though and now you're basically in The Witcher 3 part 2. This is where you leave the baggage of the main game behind and play out the best ending to any character I've ever seen. It's full of adventure and new sights to see, its full of interesting characters to meet, and it captures the sense of love that Geralt has for the other characters. I legitimately cried at the end of the epic adventure when you sit down next to Ciri and just.. realize that its over. Every good book I've ever read makes you really feel an empty heart to see the last page and read the final words on it. It felt just like that and I was sad to leave that world behind.
    2. Kingdom Hearts Series Just an incredible game series that appears almost made for children but turns into a very convoluted and at times extremely beautiful story. Whats so wild about it is that the story is somewhat complex but the emotions throughout are so simple, pure, and understandable. It gets to the core of what we all feel and makes cartoons of our emotions and never leaves that space. And the music matched with those emotions is just the purest art.
    3. To The Moon Its short, its sweet, it has great music, go play it and bring tissues. Its a sad tale with very simple gameplay but I listen to the soundtrack once in a while to this day and I never stop thinking about the themes of this game. What exists in this game is so thoughtful, thought provoking, understandable, and most importantly human. I can't discuss the story at all without spoiling it but just go play it. It takes a few hours and I recommend never leaving your seat for the whole thing. You can probably even just watch it be played on youtube without commentary and get 95% of the experience.
    • Rain World (top favorite game if all time)
    • Cassette Beasts
    • Lotr: BfME2
    • Wizard of Legend (favorite Roguelike)
    • Bloodborne
    • Dark Souls (original)
    • Gauntlet: Dark Legacy
  • Personally I have to mention The Talos Principle and its sequel. It has helped me formulate a kind of philosophy of mind that I couldn't entirely grasp before. It's also just an absolute masterpiece of a puzzle game. If you've played portal, you'll enjoy Talos too most likely.

  • I have to go with Chicory: A Colourful Tale. It starts of kind of slow, but the writing and character interactions sucked me in with heavy themes of self doubt and searching for a place in society, which are very well implemented in my opinion.

    There are many games that are about overcoming depression as an overall theme, but it's usually represented in a very metaphorical way and in doing so they kind of lose impactfulness, at least for me. Not here, Chicory straight up has depression, and you're trying to help her out.

    The game also has pleasant art and music, and it cleverly pokes at you to be creative at various points. It actually got me to buy a cheap drawing tablet and start playing around with art haha.

    Overall just a really well made game that resonated with me on a level that no other game has.

  • Persona 4 as it was my first. the concept of having to choose how to spend your time, split between training in the dungeons, fostering relationships with friends, or studying and working part time was affecting for me, and its characters and stories are very good.

    By extension Phoenix Wright Ace Attorney for showing childhood me that I liked visual novels, before I even knew what that was.

    Monster Hunter. I learned to play MH purely because of its reputation as an obtuse game, I thought if I can learn to play and maybe even enjoy MH, that the other parts of my life I wasn't happy with couldn't be that much harder to figure out. Years later and I still adore this series, and don't think it's actually that complex, it's just hard to teach.

    Dark Souls. Really taught me that games are more than just games. They're worlds, concepts, feelings. I'm sure I have more games than this that were formative to me, but these are what came to mind.

97 comments