Character Sheet Design as User Interface II: Practical Results: Homebrew and Hacking
Character Sheet Design as User Interface II: Practical Results: Homebrew and Hacking

homebrewandhacking.com Character Sheet Design as User Interface II: Practical Results
Players seem happier and more capable when you empower them to know the rules. The character sheet is the user interface of design and having players that know the rules takes mental load off the N…

Obviously the following is a qualitative rather than a quantitative recounting of events. Possibly that might prove useful to some of you? The first part of this work is here. As has become obvious I went to Continuum 23 (a small convention in Leicester UK) which meant that I could run two games