I've been gaming exclusively on Linux since 2014. Gaming on Linux is so good nowadays, thanks to Proton, there are so many amazing titles available to play. Proton makes it all easy - thanks to it, it's just a matter of hitting install and play on Steam (in most cases).
There are so many of them, If something doesn't run on Linux, I just don't care. My backlog of great games is so big, who cares about some singular titles that are not available.
I've recently been playing Baldurs Gate 3, ARMORED CORE VI, Anno 1800 and Battlebit Remastered on my Ubuntu rig. All run great. Neither need any special tweaks (I own them on Steam).
BG3 and Battlebit Remastered are especially stellar.
I recommend BG3 to anyone who likes true roleplaying games with great writing, reactivity and player agency.
Battlebit Remastered is a great multiplayer title with massive 256 player battles and it sits somewhere between Battlefield and Squad (a mixture of arcade and mil-sim elements).
For me Linux gaming is Steam/Proton. If is works with Steam/Proton, I am playing them. I find that native Linux games are not updated regularly or at all. And Steam wants games to run with the Steam deck. And they are willing work to make that happen.
And game companies know there are a lot of Steam decks out there. And it is not hard to put some effort to see that it runs on that equipment.
All this is a big help for the Linux community. Many gamers don't know that they don't need to buy windows to game. Linux/Steam/Proton is a great option. That is why I make a point to tell people that I am playing Baldur's Gate 3 on my Linux Ubuntu gaming PC. This is how I found out that Linux can play games and switch from Windows. Another Linux gamer told me it was possible.
Yeah I can't play rainbow 6 siege since I switched to Linux but I'm staying strong. Fuck ubisoft. And fuck my friends for trying to make me go back to windoz.
I'd just like to interject for moment. What you're refering to as Linux, is in fact, Steam/Linux, or as I've recently taken to calling it, Steam plus Linux. Linux is not an operating system unto itself, but rather another component of a fully functioning Steam system made useful by Steam Proton, DXVK, and vital Wine components comprising a full OS as defined by Valve.
Wine and DXVK made it increadably easy to support Linux and if a company doesn't even put in that much effort or intentionally breaks the game for you it's certainly not worth your money! I pirate rather than use the refund window but the principal is the same since I do buy good games after all.
I mean, it is not a fault on Linux's end. We have all the tools we need in the form of wine and dxvk, it's the game which fails to work due to some obscure dependency or a mandatory rootkit. One great example is genshin- the game itself works flawlessly, but it has a rootkit which obviously does not work on Linux and you have to patch it out.
This is probably true for big games, but I wouldn't get angry at any small developer for not supporting Linux. It's just not worth it/still such a small base.
At this point I wouldn't be suprised that some dev companies are taking Microsoft kickback money under the table. There is really no excuse for a game not to work on Linux natively on 2023.
Honestly, the 2 hour refund window is the perfect length to see how bad the Linux compatibility is. A half hour to try a few tweaks, if I care enough to. Another hour to see if there are subtle bugs or intermittant crashes.
I definitely have tried to run a few games I wouldn't have bothered with otherwise.
My experience is that all games run on Linux these days. Wine, DXVK and Vulkan are really good. The only games that don't run are those that explicitly ban Linux users with some creepy anti-cheat.
Ok, hear me out. Linux is not an easy platform to develop for because it's in constant flux where systems and libraries come, change and go constantly. Linux itself is a somewhat slippery concept (if we expand from the kernel) where "works on linux" can really mean it's been tested on one particular distro. Debian stable and rolling releases are not the same. Unless I am completely mistaken, I can see why major developers are hesitant to support linux, whatever it even is. Is Android linux?
Now, I'm all for this message. Given how OSs have been developing, I advocate for linux adoption and wish people would "vote with their wallet". Otherwise things just will not change. Well, not for better, if recent history is anything to go by. I just feel that this problem has more prongs than we like to admit, being linux enthusiasts.
To be fair, game programming is very often hot garbage. Most things I run do not respond for a while at startup. How difficult can it be to decouple your threads?
There's some BS happening around Linux support from some devs. e.g. Metro Exodus is Linux native, Metro Exodus Enhanced is Windows only and doesn't work with AMD GPUs.
I bought the game twice (made a mistake and bought it on Epic at launch and now bought it again on Steam to support Linux development and companies that release native builds).
I'm disappointed to see I'm unable to play the Enhanced version.
I've recently started gaming on linux with surprisingly little problem, given that the last time I tried was about 15 years ago. I don't even know what proton is, but I just installed steam and then my games.. surprisingly on some slightly older games (tf2, HL2) I get a huge FPS boost in Linux compared to windows. Not sure why that would be.
If a game cant be run on linux, thats usually intentional. Microshit at least gives discounts to the developer if the game runs only on their shit. Also m$ have some of components that ultimately lock things to wincrap, for example d3d is meant to do this.
Microsoft is a cancerm just like google become one
Paladins is a pain for this. Game runs fine on proton, and all it needs is some work with EAC to enable linux on multiplayer but despite all the requests they've yet to bother.
I had a heck of a time trying to get It Takes Two to work on my machine. Apparently every game that launches the EA App from Steam is broken now and needs a custom fix using ProtonTricks.
These are sadly the kind of issues that scare people away from Linux gaming. The stuff that works, works great. But when something is not supported, it can be a real pain to find a fix.
I was just thinking about this the other day...like games are optized for windows usually, but windows is not optimized for games. A fresh Windows 10 runs at 2gb ram on idle. It all went down hill for gamers when Microsoft killed xp
I'm blaming companies making a windows and linux version of a software while the linux version is wastly inferior, full of bugs and unstable. I do love the OS but the software experience sometimes ruining it.
I'll buy Windows games at full price only if the developer has made efforts to better support Linux users (say by fixing a bug that only affects Linux users).
Gaming on Linux has evolved by leaps and bounds. We're now at the point where only a select few Windows games (usually due to the anti cheat) won't run.
It may be silly but I usually will blindly buy a game, find out it doesn't work, then wait for a few years until it does. Because it will. Even if someone has to reverse engineer the game engine to use the game assets.
ngl i consistently have a better experience running games through wine than using their native versions. linux ports are often completely dysfunctional and it sucks ass
All games (theoretically) run on Linux -- cloud gaming is a thing. Even if you may say "B-but muh input lag" its extremely doable and reliable as of now.
Close. It either natively runs well on Linux, or refund. No Proton, no Wine. Made natively for Linux and runs well, supporting X11 and that Wayland crap. Otherwise "gamers" will once again blame Linux... again. And there is nothing worse than whiny gamers blaming Linux.
Well, you can't blame developers to not cater to their 1% player base. Especially since that group usually have the most problems and requires more development time.
I blame Linux distros for being too complicated and unintuitive for 95% of the population, which in turn gives it a negligible market share from a game development perspective.