I'd much rather have a unique artstyle instead of the normal AAA as close to photorealism as possible, games like that tend to age better too. Like look at all the games made by Supergiant Games, way prettier than any COD or Assassin's Creed and will absolutely run on a potato.
People criticize companies for pushing the graphical aspect past what hardware is capable of, and yet these games that push the envelope are the ones that tend to sell the best.
The fact is that PC gamers (of which I am one) are some of the worst consumers to make products for.
To make a AAA title with no bitching you need to break new ground and be innovative without feeling derivative or alienating, it needs to offer absolutely endless gameplay without being boring situationally generated filler, have a real sense of progression that isnt a lootgrind, be inclusive without being "woke", offer endless customisation of literally everything and run on absolutely any hardware and os configuration from the last decade with absolutely zero issues. Oh and god help you if the release is delayed by so much as a day, the game cant have any kind of subscription model or cosmedic microtransactions to fund the free DLCs that need to be released regularly until the heat death of the universe.
Very VERY rarely someone gets it right, sure it can be done. But its like hitting an out of the park home run, its not supposed to be easy.