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Is it just me or is Starfield kinda meh?

Don't get me wrong, I'm not a hater. I actually was really excited for the game. But so far I am just not having fun.

For a little bit of reference, I just finished playing thru Cyberpunk 2077 and then jumped right into Starfield. Maybe that was a mistake because I kinda just want to go back to Cyberpunk (and I will in a few weeks when the DLC comes out).

But I'm noticing two really big issues with Starfield: first, the gunplay/combat is... let's call it underwhelming. I realize it's quite probably a skill issue and I need to just git gud, but holy crap, everything is a bullet sponge and I don't have that many bullets! Stealth seems to be pretty worthless at early levels as I don't have any high-alpha guns that can take advantage of it and, most of the time, I'm detected before I even see the bad guys. I'm just not enjoying this aspect of the game at all.

The second big issue for me is that there's a loading screen every five seconds! Again, probably a me thing, but OMG, it's driving me nuts. Get into ship, loading screen. Launch from planet, loading screen. Fly to next planet, loading screen. Land on planet, loading screen. Leave ship, loading screen. I just want to go shoot things! Let me shoot things!

Okay, found some spacers, time to... oh shit, out of ammo. Let me swap to a worse gun that still has ammo. Sigh. Okay, they're dead. Let me just heal up... oh shit, out of med packs. Sigh.

Oh and wrestling with the UI is exhausting.

Anyways, I realize that this probably isn't the place to find a lot of like-minded people. But I really do want to like this game. Any tips on maybe at least ways to make the combat less of a chore?

153 comments
  • If you like it and are having fun, good for you. If you don't like it and would rather spend time on the bazillion other games out there, you won't be missing out much either.

    At the end of the day, Starfield is just another Bethesda game. Same mould, same problems, same gameplay, with a slightly improved engine for overhauls which will be carried out by none other than free and enthusiastic modders.

    Screaming at each other for liking or disliking a game is just what gamers always have been doing and will keep doing forever.

  • I can't even get to "meh" yet. I'm currently trying to get over all the steps backward from Fallout 4. Can't order companions in battle, can't swap out weapon mods, can't use/equip items on pickup without going into menus, and the local maps. Holy crap, the local maps are bad. All that is on top of having to mod the game as usual. StarUI helped a lot, and I had to grab a sound effects mod because there was painful, high-pitched tones in a lot of the interface stuff, but it needs a lot more help. Beth's games are starting to remind me of a Civilization series or Paradox Interactive situation where the base game is worse than a predecessor at release and doesn't yield incremental improvement until a robust mod scene/DLC arrives.

    I've already written off the space gameplay (that was always a long shot for us space sim fans), and if I'm being honest, the loading screen pacing isn't all that different an experience from how I played Skyrim and FO4. I'm also taking the bullet-sponginess as a challenge to focus on weapon mods. I'm hoping once I get into a self-directed gameplay flow and get used to the quirks of the UI and zone arrangement it'll get better.

    I gotta say though, even though it had its own share of bugs, Baldur's Gate 3 coming out a month ahead of Starfield does not invite favorable comparisons. The dialogues and quest design in BG3 run circles around what I'm seeing in Starfield so far. The "Back to Vectera" quest in particular was shockingly bad. Having multiple moments where there's no indication of what to do next until opening the mission log to find a stealth quest update is seriously rough. I'm guessing it was unfinished? I knew there were going to have to be sacrifices made at the procedural generation altar, but seeing even the bespoke elements on the main questline be this bad does not portend well for the overall quality of the game.

  • I'm feeling the same way. Starfield isn't a bad game, but it's very meh. I enjoy the ship building aspect, but otherwise nothing really grabs me with this game.

    Combat is a good example, too. There just doesn't feel to be any impact to the weapons. Mobs just get shot but don't really react to it. I know they will flee at times which is nice, but close range SMG fire to ones torso should illicit more of a response.

    Fast travel also seems to be an detractor. Being able to fast travel anywhere you've been even if that place is across the galaxy really removes a lot of the exploration vibe the game would have otherwise. I know this isn't a space sim, but a lot of the systems they have don't really mesh well with others.

    Starfield is like mediocre lite-RPG / space sim crossover that doesn't do either very well.

    Edit: I also want to point out that Bethesda did not come up with the "NASA-punk" aesthetic, either. I've seen articles about that. The Expanse has been doing that for years now. Even before that, I can think of at least two Matt Damon movies from 2015 and before that used it as it's setting. Point being it's not anything new.

    • Fast travel also seems to be an detractor.

      Yeah it's kind of weird but I feel like they're too liberal with the fast travel. You really lose a lot of the sense of scale when you can just... go anywhere from anywhere.

      I mean, that said, given all the loading screens, I guess more fast travel means less loading screens so it's definitely a double-edged sword.

      Starfield is like mediocre lite-RPG / space sim crossover that doesn’t do either very well.

      The RPG aspects seem really shallow after Cyberpunk. The space sim aspects are what I'm hoping keep me interested once I get deeper into it. Fingers crossed.

      • To make matters worse, the space around each planet is it's own load zone. Star systems are just collections of these zones. I don't think they can patch zone loading as it's done so much by design. It's like they took what they had in FO4 and just slapped a sticker on it that said "space sim".

  • I find the start kinda weird. Touchy tabloid, pass out. Wake up and akwardy get forced in to ship and spooky drone watching you. Got to the new atlantis and was bored already.

    Even skyrim did this better.

    Explored the first planet to see whats the deal. Terrorform was uglyass mf, but standing on 1meter rock glitches it completely, and then just empty all ammo on it.

  • This game is exactly what I expected. Its unapologetically a bethesda fps rpg.

    The menus are unwieldy, the economy is annoying, the politics half thought out, gun play is eh, etcetcetc.

    But that's not why I play these games, I play them because I love the weird quest rabbit holes you find yourself going down. I love how I can just go somewhere and knock all the shit off the shelves.

    I've been playing on normal difficulty except for 5 on 1 space battles, I set that shit down to very easy. The gun play has felt fine for me, focus on headshots and you end up with more ammo you can use, particularly caseless shotgun ammo, .50 cal, and whatever the grendel shoots. I almost always go into areas underleveled in early game so I tend to have long range extended gun fights or just barrel stuff with the old earth shotgun.

    Last time I played New Vegas I walked directly to the strip at level 2, avoided all the cazadors and death claws, then started the Dead Money DLC at level 5, and finished it at level 9.

    I'm ranting right now but basically what I'm trying to say is these games are games where you need to find your fun and set your goals. You have main quest lines that literally end the game, so go out and find something weird, set off in a direction and find a long winded side quest. Make your character a drunk and drink every single alcoholic drink you find. Make your character a clepto and steal relentlessly. Get addicted to every drug and refuse to wear armor and specialize in the utility knife.

    if you really dont care about combat, just roll the difficulty all the way down and have fun.

  • I still dont really know what the selling points are. In the lead up to release i was waiting to see what was gonna make it exciting. Never seemed to happen. Just clinical sci-fi.

  • I agree mostly with this. The bullet-sponginess makes me somewhat dislike the combat. During some random exploration, I found a nice weapon which allows me to one-shot most people. That actually helped a lot, which is one thing that made me realize how spongy things actually are. And yeah, I also found Cyberpunk's combat better.

    I'm on the fence with the menus and loading screens. Personally I just wish it was more consistent. If I set a course while sitting in the pilot's seat, I at least get a cutscene that offers some slight immersion. If I do it from the nav table, I jump instantly to my destination regardless of where I was before. Hate that.

    • Personally I just wish it was more consistent.

      Ha, I agree but the opposite. The cutscenes for immersion are great... the first 50 times. After that, I just want the option to SKIP IT!!!

  • I genuinely haven't had any of these issues, menu/loading screen aside which there's small ways to mitigate (travel in space via select vs. map menu travel).

    I quite liked the gunplay, at first. Then I got strong weapons, overlevelled for the order of quests, and now I feel like I'm one hitting them with a peashooter. So I actually have the opposite problem than you on this front, as I haven't been actually challenged in the game since the early levels. However, I prefer this for the ship combat since it's just a little more fun.

    Ammo I've not once been low on. Granted, I collect everything but misc. In a few days I've amassed 400k credits, only buying upgrades for my ship. At a certain point I began buying ammo just to give vendors money to get rid of my junk. So, maybe if you have extra credits try buying some ammo? How many guns are you carrying? Realistically your base weight is about 50-65, given the head, armor, apparel, and then I have 2 weapons with a total mass of 5 (pistol and rifle). Between some health aids and other stuff I've found I'm usually sitting at 75 mass, which leaves quite of bit of space for selling weapons/armors.

    The stealth isn't great in this game though. It's just not really a major focus outside of the areas they put thought into it for - frankly you don't need it at all for the games story from what I've been through so far. Obviously, there's 3 levels with green being detected in a safe area, orange needing caution before red aggro detection. But the transition from orange to red is egregious.

    In addition to that you need stealth bonuses to be able to effectively be stealthy. This game does covert quests really well though, I highly recommend following the Ryujin questline in Neon and the UC/Crimson Fleet questline. Amazing quests, IMO. I have 1 point in stealth and primarily have done persuasion stealth and it's been great, but the most recent mission I completed I needed frostwolfs for (-50% movement noise). Which, that right there is your issue. You are loud as hell without stealth investments.

    On top of that 50% reduction I also needed an apparel item that had 25% harder to detect. So I think it's just scaled a bit awkwardly.

    So, with that in mind I would say it's a weird line between me agreeing that AI know where I am far too easily in stealth while simultaneously being able to cheese the AI by utilizing the additives the game gives you. Think about it... everyone has scanners. There's also a lot of security cameras that are fairly well hidden in various areas.You can't really just walk behind someone and expect to not be noticed, not unless your hopped up on combat meds and wearing chameleon or other stealth specifical items. Chameleon is a game changer, but it's a style of its own and not totally helpful for what we're after.

    It's funny, 2077 I really enjoyed on launch but I can't help but see shortcomings in it as I've played through Starfield. That's not to say that it doesn't have shortcomings of its own, it definitely does what with the, for me, map menu navigation. It took a few days to get used to and still the core issue for me comes down to Missions not being categorized by Planet. It's so painfully obvious and to be lacking it is honestly a major fault. Other than that, hotkeys not being consistent.

    That aside, every menu is tab once to go back to main menu except for map which is 3.

    Another is a bit regarding scale. 2077 I really enjoyed just walking around taking in the view of Night City. Walking 400m doesn't really feel like a chore. For some reason 400m in starfield is a couple minutes, with sprint? It just feels a little too big in some spots and too small in others. Like you said, sometimes you'll go through 3 loading screens just to talk to a person and leave the area and go through another couple loading screens. Other times you get these amazingly long quests that feel just right, and other times you get landed 1000m away.

    Most of the time, not always but a lot of it, I'm just trying to get there to do the next thing. In 2077 I was enjoying the journey being in awe and happening to reach the destination. Don't get me wrong, I enjoy New Atlantis and Neons visuals, I also think the world building and liveliness is an improvement (simple things like having more named characters, somewhat varied patterns with citizens, hireables, and named characters.)

    I enjoy both for what they are. 2077 does the imposed story line well enough and it gives you enough freedom in the variety of playstyles that the lack of variance in story doesn't matter much. On the other hand, Starfield has very little imposed story (you were a miner, now you are a constellation member) giving you actual RPG freedoms. I haven't explored differences in traits, but if starting as a Var'uun Zealot is any different than the others then it's a big point over 2077.

    And both have thoughtful quests. Neither is objectively better than the other, they both just play to various strengths and weaknesses.

    As it stands, Starfield is a Bethesda game with inspirations from Elite Dangerous and futurism. 2077 is a game about a corpo-dystopian future. They have many similar and overlapping themes, and Starfield clearly has quests that are a response to 2077. Neither are perfect, but both are lots of fun once you get them rolling.

  • It took me quite a few attempts to get into the game, but I'm really enjoying it now. For me it's the first 3D game I'm properly playing on the xbox so there's a bit of a learning curve there (I'm used to mouse and keyboard on pc).

    The biggest things that helped me enjoy it: when navigating cities or buildings that are all super maze-like, you can use your scanner to actually guide you in the right direction with little arrows on the ground as pathfinding. I kept getting lost and giving up on quests until I saw this in a video.

    In the beginning I'd spent most of my money every time i was in town to pretty much fully fill my inventory with ammo, lockpicks and med packs. Especially since I'm trying to learn how to aim with a controller I'll waste a lot of clips missing completely. Just maxing out on ammo makes it a lot easier (and using a shotgun early on, just run at them and blast em point blank, lots of dmg / bullet)

    Looking up how the UI / systems work online.. i wanted to do a pure experience, but holy crap is the UI hard to figure out sometimes. Especially things to do with ship building and traveling.

    I'm really liking the random side quests though, and was just wasting away my entire Saturday playing, which hasn't happened in years for me.

  • Wasn't quite sure at first, but I kinda knew what to expect from a BethRPG - slowly grew on me and now i'm pretty into it. About 22 hours in and I feel like i'm getting thru most of the main quest. Seen some cool stuff, and I guess there's a NG+ so i'll probably push thru the main plot and then go a bit slower in the next game.

    Wish you could traverse planets a bit faster, it can be a bit tedious. Felt like too much fast travel at first, but once you embrace it, it does move things along. (Wouldn't want to play with a HDD and not an SSD) Gunplay isn't bad. The companions are annoying and seemingly turn into stalkers lol.

  • It definitely feels "meh".

    The characters are flat and tropey, the story itself isn't very compelling, there doesn't seem to be a lot of narrative freedom in the quests and the quests themselves are fairly cookie cutter. I was told the "First Contact" quest was really cool and well done. Nonsense! I'd like to be able to go back and talk to the NPCs about the progress of the quest, take their temperature on the options available. It didn't feel like there was much of a point in getting the opinions of the entities aboard the ship as they had zero say in the outcome.

    The game feels very much like a fantasy setting wrapped in sci-fi aesthetics, especially with the way the main quest doles out powers.

    I like building a ship. I wish the ship had more functionality. I like building outposts, though I have no idea what for, I can't see much of a use for harvesting and automating the production of resources.

    The gun combat feels alright, but it seems health scales up really quickly on enemies.

    I dislike how so much content is gated behind perk level ups, but it does keep me playing to see if the next unlock is cool.

    • there doesn’t seem to be a lot of narrative freedom in the quests

      I've been playing more since I originally posted this and I'm enjoying myself more but the game still feels pretty meh. But this point above I think is the biggest sin the game commits. It's an RPG but it doesn't really feel like my decisions effect anything other than my companion's view of me. I don't think there are branching storylines or anything like that.

      Hate to do it, but gonna compare to Cyberpunk again. In Cyberpunk, there are multiple ways to solve quests and multiple endings with multiple endings! BG3, of course, also has branching quests that effect the state of the world. The lack of a feeling of agency in this game feels like the biggest fault.

      I can get used to the loading screens EVERYWHERE (a loading screen to enter a tiny store? really??), the weak gunplay, the watered down mechanics and wide but shallow world. But this game is an RPG first and if the RPG mechanics are bad, what is left??

  • I truly dont understand the "everything is a bullet sponge" argument.

    I havent skilled any combat related skills and I am doing just fine in combat. Also I dont expect enemies in an RPG to get down in a single shot. Especially when they are armored like tanks or some weird giant alien creature. People have weird expectations tbh.

153 comments