Unity cancels the stupid Runtime Fee
After a complete disaster a while ago that saw many developers jump-ship, and cause a huge PR problem, Unity have now cancelled the Runtime Fee.
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I'm not a game developer but it feels a little late for that
The ploy to rake in money has backfired as Unity revenue has dropped 16% and now the money people are backpedalling. I agree with you that the damage is done and it’ll take much more to build back trust with the gamedev community.
16% so far!
It is. Everyone is using gotdot or unreal now and they are not going back.