“Welcome to Town, USA! Please stay seated till the aircraft has parked at the gate, the temperature outside is 69 Freedom Degrees, the local time is 6:19 PM so good luck leaving the airport with any amount of haste and no there isn’t an air-rail link, we thank you for flying with us, enjoy spending almost as much time in traffic as you did on the plane!”
Hah. the biggest inaccuracy here is too many roundabouts.
Honestly, the part that shocks me landing in the US is typically the repeat buildings. The same mall, the same school, the same baseball... eh... court? pitch? gamey space? All of it repeated at regular intervals, surprisingly close to each other.
Because you can't all get to the same one, so they need to copy paste the facilities within driving distance for coverage area like it's Sim City.
Also, holy crap, that's why Sim City works like that.
EDIT: Also why even in moder city builders you can't have housing over commercial areas and why people freak out by cranking up their taxes by 0.1%, but I had noticed those already.
Devs from a city builder game (SimCity or Cities: Skyline) tried to replicate the scale of buildings/lots in real life, but then they realized that a small percentage of the lot is the actual building and it’s mostly parking lots.
Gotta love the cost of free parking here in America
That's what you call the actual field, not just the actual square part with the bases? I wasn't being facetious, I genuinely didn't know what word to use there.
I love this because you can see how cities started out, and there's major differences between each. It's not just...trees as far as the eye can see. And it's a lot easier to spot unique cars from up there too. I've managed to spot a couple of imported skylines, a dodge viper, and others. It also kind of puts things into perspective as you witness how similar to ants we all are.