Resource Network will be used everywhere its possible (ships, land vehicles, outposts and space stations).
Resource Network is a replacement for the old Pipe System.
New system will allow for things like new types of Hydrogen fuel which affect thrusters in different ways.
New components coming with engineering:
Fuses
Life Support Generator
Engineering will be a start of moving away from ship HP pool and towards physicalized component HP.
Life Support system consists of:
Temperature
Atmosphere composition
Pressure inside a room
Components misfires might cause additional damage, make them stop working (temporarily of permanently), starting a fire or blowing up the whole ship (generators).
Initial release will have a limited number of misfires.
Damage penetration will be a temporary, simplified version of what will come with the physicalized damage. Certain types of weapons will penetrate the hull of a ship and damage components inside.
Damage penetration depends on weapon and ship armor.
We'll be able to repair fully destroyed components but not to 100% HP - that will require repairing the ship at LZ.
Only size 1-2 components can be replaced with a tractor beam.
Engineering screen shows:
Location of each component.
Connection between them.
Component status (HP).
Life support and Cooling status.
Component temperature.
Notifications about issues.
Fuel displayed on the engineering screen "will be relevant in the future".
You can lock the engineering UI to prevent changes from any other MFDs besides the engineering station.
Power Management presets will be a thing. They are locally stored and can be loaded on someone else's ship (the same type).
I think we'll be able to repair all accessible components, we just won't be able to take them (size 3+) out and switch to a new one by hand. That's how I understood that anyway.