Microsoft DirectX 12 Shifts to SPIR-V as Default Interchange Format
Microsoft DirectX 12 Shifts to SPIR-V as Default Interchange Format
www.techpowerup.com Microsoft DirectX 12 Shifts to SPIR-V as Default Interchange Format
Microsoft's Direct3D and HLSL teams have unveiled plans to integrate SPIR-V support into DirectX 12 with the upcoming release of Shader Model 7. This significant transition marks a new era in GPU programmability, as it aims to unify the intermediate representation for graphical-shader stages and com...
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