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Microsoft DirectX 12 Shifts to SPIR-V as Default Interchange Format

www.techpowerup.com Microsoft DirectX 12 Shifts to SPIR-V as Default Interchange Format

Microsoft's Direct3D and HLSL teams have unveiled plans to integrate SPIR-V support into DirectX 12 with the upcoming release of Shader Model 7. This significant transition marks a new era in GPU programmability, as it aims to unify the intermediate representation for graphical-shader stages and com...

Microsoft DirectX 12 Shifts to SPIR-V as Default Interchange Format
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