Thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the game. We’re also reading all your great feedback on what you’d like to see improved or added to the game. This is a game we’ll be supporting for years and years to come...
*CRAP lol it was pointed out that the FOV/brightness/DLSS stuff will come in FUTURE updates. I really should have waited to see the update in action before posting that original title. Was confused at why I couldn't find the settings. Sorry for anyone that got confused by me :(
First, an enormous thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the game. We’re also reading all your great feedback on what you’d like to see improved or added to the game. This is a game we’ll be supporting for years and years to come, so please keep all the feedback coming! Even if we don’t get to your requests immediately, we’d love to do it in the future, like city maps. Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for.
This first update is a small hotfix targeted at the few top issues were are seeing. After that, expect a regular interval of updates that have top community requested features including:
Brightness and Contrast controls
HDR Calibration Menu
FOV Slider
Nvidia DLSS Support (PC)
32:9 Ultrawide Monitor Support (PC)
Eat button for food!
We’re also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements.
Additionally, we are working on our built-in mod support (Creations) that will work across all platforms similar to what we’ve done with Skyrim and Fallout 4. This full support is planned to launch early next year. Until then, we know our PC community is already very active in the modding space and if you have any feedback on how we can make this better, please let us know . Modding and creating in our games will always be a vital and important part of who we are, and we love seeing the community get off to such a strong start.
Keep the feedback coming, we really do read it all, and thank you all again for taking this journey with us!
Opening section being about settings menu was a godsend.
Laura K Buzz has Access-Ability which is about settings and how accessible a game is, which has a strong overlap with things like FOV, but it's more industry focused on new development and trends and less of a game-by-game review.
Turns out I jumped the gun. This was only for some general bug fixes.....
They had the actual update info at the bottom of the page and everything above it was info about future updates. I fixed the title to address what they actually said in the post.
Now I'm more annoyed that they still don't have FOV/brightness settings.
And once again with Bethesda, it pays off to wait six months to a year to play one of their games. Not only will the game be cheaper, but actually finished, plus have a ton of mods making it even better.
I always do. In Bethesda games, I like to have it around 90. It's nice to have an actual slider instead of having to change it in the console, or having to download a mod for it. Just think of it as an accessibility feature, that you won't not use but others might.
Most modern games set it between 70-90 and which is acceptable for most. in FPS game some people can have motion sickness with smaller FOV. Seeing as the FOV is adjustable in the .ini, it's a user-accessibly setting. They just didn't bother programming a UI element for it.