nah the patch notes were pretty similar to PoE patch notes. identify mechanical issues with the game and attempt to solve them with numerical nerfs. dont add anything new or fun, dont increase build variety, dont actually solve any of the identified issues, just make everyone's gameplay feel worse
the only difference is that PoE is actually a good and fully developed game, D4 is not
Except they didn’t.
Even more than before, you need vulnerable and crit on everything to compensate because they are in different buckets.
They lowered the build variety.
Lowering numbers doesn’t fix anything here, it’s the formula itself which need to be changed.
Or they could put diminishing returns so people would use vulnerable / crit until they hit those caps and use other stats for the rest.
Right now, the only thing they achieves is lowering dps for every single build.