Flood fill - image transition effect in 16 lines of pure JS
Flood fill - image transition effect in 16 lines of pure JS
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cross-posted from: https://lemmy.world/post/20776659
A quick, naive AI generated Purescript translation (quickly generated that probably doesn’t work but will help get me started later)
module Main where import Prelude import Effect (Effect) import Effect.Aff (launchAff_) import Effect.Aff.Timer (setInterval) import Effect.DOM (window) import Web.HTML (document) import Web.HTML.Document (getElementById) import Web.HTML.Element (Element, toElement) import Web.HTML.HTMLCanvasElement (getContext2D, getCanvasElementById) import Web.HTML.Canvas.Image (newImage, getWidth, getHeight, setSrc) import Web.HTML.Canvas.CanvasRenderingContext2D (CanvasRenderingContext2D, drawImage) import Web.HTML.Types (CanvasElement, Image) import Web.DOM.Node.Types (Node) foreign import requestAnimationFrame :: (Effect Unit -> Effect Unit) -> Effect Unit -- Loads the image and begins the animation startAnimation :: Effect Unit startAnimation = do img <- newImage setSrc img "example1.jpg" canvas <- getCanvasElementById "myCanvas" context <- getContext2D canvas -- We defer animation start until the image is loaded imgOnLoad img (beginAnimation context img) -- Sets the image `onload` handler, safely deferring canvas drawing until the image is ready imgOnLoad :: Image -> Effect Unit -> Effect Unit imgOnLoad img action = do foreignOnload img action foreign import foreignOnload :: Image -> Effect Unit -> Effect Unit -- Initializes the animation loop beginAnimation :: CanvasRenderingContext2D -> Image -> Effect Unit beginAnimation context img = do imageWidth <- getWidth img imageHeight <- getHeight img let row = imageHeight requestAnimationFrame (animate context img row imageWidth imageHeight) -- Animates drawing row by row animate :: CanvasRenderingContext2D -> Image -> Int -> Int -> Int -> Effect Unit animate context img row imageWidth imageHeight = do drawImage context img 0 row imageWidth 1 0 0 imageWidth row let nextRow = if row > 0 then row - 1 else imageHeight requestAnimationFrame (animate context img nextRow imageWidth imageHeight) main :: Effect Unit main = do startAnimation