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🎮 Bevy Enhanced Input 0.1.0 is out!

github.com GitHub - projectharmonia/bevy_enhanced_input: Dynamic and contextual input mappings for Bevy

Dynamic and contextual input mappings for Bevy. Contribute to projectharmonia/bevy_enhanced_input development by creating an account on GitHub.

GitHub - projectharmonia/bevy_enhanced_input: Dynamic and contextual input mappings for Bevy

It's a crate for dynamic and contextual input mappings for Bevy, inspired by Unreal Engine Enhanced Input.

I really like the UE approach and decided to bring it to Bevy.

Despite being the first release, it's packed with features:

  • Map inputs from various sources (keyboard, gamepad, etc.) to gameplay actions like Jump, Move, or Attack.
  • Assign actions to different contexts like OnFoot or InCar, which are regular components.
  • Activate or deactivate contexts by simply adding or removing components.
  • Control how actions accumulate input from sources and consume it.
  • Layer multiple contexts on a single entity, controlled by priority.
  • Apply modifiers to inputs, such as dead zones, inversion, scaling, etc., or create custom modifiers by implementing a trait.
  • Assign conditions for how and when an action is triggered, like "hold", "tap", "chord", etc. You can also create custom conditions, such as "on the ground".
  • React on actions with observers.

I've implemented everything from UE and even added some extras. The crate also has ~90% test coverage.

📦bevy_enhanced_replicon

4
Bevy Engine @lemmy.world Shatur @lemmy.ml
🎮 Bevy Enhanced Input 0.1.0 is out!

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