I don't think it would hurt sales, exactly, but I doubt it would be cost-effective to keep redoing them. People would still buy, but like you said, some people might wait, and that means the old ones go unsold, meaning Valve can't recoup that investment.
I mean, Valve has more money than they know what to do with, but I imagine they'd like to keep it that way.
It is also taking on technical debt, as each revision can come with OS quirks, and you now have to support X numbet of versions of hardware/software troubleshooting.
New deck wouldn't even be better. Even the handhelds that came after the deck (ROG Ally etc) struggle to offer something better than the deck.
The only things I could think of were a bigger display (that actually goes from top to bottom), max 1600x1000
which wouldn't even be an upgrade because the APU struggles even with 1280*800 with AAA titles anyway
and
Hm.
idk
I don't think any console that did releases annually would be worth buying and I think you have a solid point.
That being said, it is slightly different insofar as console games are not implicitly available across generations. What I mean is PS4 games are playable on PS5 but WiiU aren't on Switch or what-have-you.
I think most people are crossing over PC/laptop updates with game consoles and the walls are being broken down a bit.
I think Steam doesn't want to muddy the waters with "Steam Verified" and everything just yet. They're eventually going to with an upcoming refresh of the system, but it's easier to get devs and consumers on the same page with Steam Deck verified and the software and such if they don't iterate every year.
See this is why I love Valve. At least their hardware and the great support for open source software (Linux, Wine/Proton).
No, I don't agree with everything they do in regards to Steam. I know that it sucks, that you can't truly own your games nowadays, but at least Valve supports an OS that lets you truly own your hardware and have control over your software. And they do it, by providing open source software (Proton) with no strings attached (free software license) that lets you play games on this exact FOSS OS.
But you can truly own steam games. It's up to the developer whether to enable DRM. You can distribute a game through steam and it can still be launchable without steam running. Which means you can also save it to whatever backup medium you like.
I'm not talking about DRM, but about Steam's terms of service. Technically you only purchase a license to play the game, which can be taken away by Valve at any time. You don't really own your copy of the game, as you would with physical media.
I think it's more than just not doing yearly refreshes, it's that they don't want to do releases that are only incremental in nature, which is an extremely common behavior, especially among consoles.
It doesn't even make much sense in the PC sphere either. It's physically possible but in regards to cost and performance, there's not much to gain from a yearly upgrade cycle.
Good. It sucks when companies make you always have to get the latest and greatest hardware if you want the new features that, it turns out, run perfectly fine on the old hardware (once someone hacks it).
The Steam Deck models itself much more after handhelds and consoles, anyway.
Sure, you're not getting The Most Detail And Power Available Right This Moment, but having a stable target for developers means getting a healthy library for players. It builds value for the customer, who won't want to swap out consoles super frequently to keep up with devs who'll stop targeting old hardware.
Yearly refreshes make a lot more sense for phones, where the OS defines a lot more of the app lifecycle and common features, consumers might be interested in non-performance hardware upgrades like cameras, and things tend to be less spec-sensitive in the first place.
For a gaming device, giving devs an uneven foundation and users a confusing compatibility matrix would spell doom.
Edit: I should probably clarify that I wasn’t saying a yearly refresh for phones is good. Just that the context of Android+iOS is very different from the Steam Deck, and that context makes more frequent refreshes more attractive to consumers and less damaging to developers than it would be if applied to the Steam Deck also.
Because so much of a (typical) mobile app’s behavior is delegated to first-party APIs, having a huge range of device models in the field doesn’t cause as much of a splintering problem as it would for software that defines more of its own behavior internally, like games tend to do.