Good way to get into manageable ship combat? (To level up pilot skill)
If'd put points into piloting earlier I might have been to level 2 in ship combat, but i've just started looking into class B and higher ship parts so I need the licenses.
I get totally wrecked most of the time in ship combat (using the Razorleaf with what upgrades I could manage with class A). I guess I could use my
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Starborn Guardian II - I beat the final ship encounter by hugging an asteroid and taking out the three ships as I can, if they don't glitch themselves to death first.
my guns can take an average ship down in one pass, but shields are usually gone by then, especially if there's multiple enemies. Heh and if I do get a decent random encounter of course half the ships
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Do the "Oh crap it's the Mantis" thing and run away. though i can tag one.
Are there systems that are good for grinding out some ship kills? On the ground I've taken to putting difficulty to hard.
**Oh another question - is the lockon mechanic worth it? Doesn't seemt to make much difference when i try
Use the ship simulator when you join the UC Vanguard. Taking out the AI counts as kills and when your ship blows up you just restart the simulator. No need to use your own. You can grind out the whole piloting skill tree
I actually have Vasco and a random guy from a bar on shields. The shields just get melted. I've tried soem of what you're suggesting, although I have two sets of guns that I have been trying to keep fully charged, and haven't really used missiles much. I haven't done the crimson fleet yet either i'll have to look. Thanks for the tips!
the pb30 particle auto cannon is my main weapon if i am going to destroy a ship, with the heaviest missiles i can find getting as much extra power as the ship has helping. Usually full power to the pb30 and 80% to the missiles.
If you are having trouble with getting shredded i suggest trying to fly in third person a little bit where you can see what the angles are they have on you so you can learn to avoid them. There's a lot of flying at max speed at low angles/corkscrewing you have to do to keep their hits off your shields. as soon as i see my shields getting hit unless i am boosting pass them I will be trying to evade. The one thing you don't want to do is slow down; 90% of the time when I die I am on some ships ass and he ya barely moving and I want to hold a sec to keep pounding and finish him. this is almost always a mistake if there are more than one other enemy because even two ships 1/3rd your level will melt you if you aren't moving and they have the angle. Always Be Boosting!
glad you are having fun too I really love this game
Using 4 of the 3300 guns. Get in the habit of flying in places and immediately doing a 180 boosting away. Get out a bit over 4km from the target, which most of the time you can, then you can flip back over and long range blow most things away.
Thanks for the tip i'll give it a try. Man one time I had a save the loads just as a a larger ship engages you, I reloaded about 10 times until i finally got a lucky crit or something and boosted past it just right.
Nah, that tactic with singling them out by creating distance is probably the easiest way with most ships. You could also build a corner ship so there's nothing in its middle (the ship builder interface will always have it's center in ship's center of mass) - the AI aims for the middle of your ship, so if there's nothing there, they can't hit you. That way you're going to be able to avoid most hits and have enough time to regenerate your shields between the hits they manage to connect.
the key is getting that initial distance as soon as you spawn in then being patient to get out far enough.usually ive found they dont seem to follow as well if you get a good jump... for now