Who is the market for these simulator games? I don't know anyone who plays them. They don't look bad to me, but there must be a type of gamer I'm blind to.
It seems so niche but somehow more mainstream than horror games like Alan Wake. It always blows me away how popular simulators are despite not knowing anyone who plays them.
They get you in different ways. Maybe Dave the Diver hooks you with some fun farm and restaurant mechanics. Then you make a little garden in Valheim and that feels pretty good. You think maybe you'll experiment with a bit of Stardew. Then next thing you know, BAM you're mainlining Farming Simulator-- Ironically at first, and then not.
As a fan of the original, I still haven't played Alan Wake 2 because I refuse to buy anything from the Epic Game store.
That being said, I also haven't played any of the farming sim games, though that's because they look incredibly boring--no offense to those who enjoy them, they're just not for me.
The context here is hilarious. Makes it seem like farming simulator is some kind of super subversive, fucked up thing we shouldn't allow children to play. lol
"What if they actually become farmers? That's not what we want for our children is it?"
It's not farm sim, but Project Zomboid has some decent farming mechanics (and a shitload of mods). A lot of the very popular mods just add drugs into the game. A couple of those highest rated ones add a ton of weed stuff to the game (papers; grinders; bongs; pipes; farmable seeds and hemp with different strains, stages of growth, and even disease the plants can catch). Modders are wild.
Funny comparison. One is a yearly multiplayer-ish release and the other is a sequel to a 13 year old singleplayer action game. I have no doubt AW2 could sell a ton more copies… but they’ve decided they don’t want that
Yep, I’m aware of why they went with Epic, but if Epic wanted to make more of a return they’d put the game on the platform with more paying users. But they decided they don’t want that