More game devs should be like the devs of Marvel Rivals when it comes to emulation
Dear Rivals @Game NewsRecently, we've received feedback fromplayers regarding an issue where someindividuals playing in compatibility layerprograms have been mistakenly flagged ascheaters, even without using any cheatingsoftware. This has resulted in bans. Wesincerely apologize for this situation andwant to assure you that we do not & will noban players who are playing fairly andwithout cheating.
We have identified the specific reasonsbehind these false bans and have compileda list of affected players. We have liftedthese bans and want to express ourheartfelt apologies for the inconveniencethis has caused.
Our mission is to provide all players with afair, just, and enjoyable gamingenvironment. Therefore, preventing andidentifying cheaters is one of our toppriorities. We have invested significantmanpower and resources to improve thespeed and accuracy of our detectionsystems. With any any ongoing detectionsystem, there is always room forimprovement. We appreciate yourassistance in helping us tackle thischallenge. If you encounter any cheatingbehavior, please report it immediately; ourreporting system will respond promptly. Ifyou believe you have been wrongly banned,you can appeal to our customer supportteam, and we will review your case andrespond in a timely manner. You can reachthe support team via either in-game or inDiscord!
Thank you for your understanding andsupport! (edited)
Not sure why you were downvoted, you are correct. You can't even say "Winnie the Pooh".
Censoring westerners that keep being racist is good actually.
NetEase is the developer of Marvel Rivals. They are a huge Chinese based company, they have ties to the CCP.
The CPC keeps a close eye on the companies in China. This is not a bad thing like you are framing. If you wanna point out to a real problematic case then point at Call Of Duty for being a military propaganda tool.
Not just that, but I think it's important information to disseminate because it can be used to hold other game's developer's feet to the fire.
At the end of the day the WINE community is doing absolutely free work to allow game devs to reach a wider audience, and with the sunsetting of Win10 this year, that's going to be more important than ever. While not a huge marketshare, there are plenty of users like me that will just straight up not play a game if it doesn't work under WINE.
They are similar, but generally emulators have a higher run-time cost - this is because they are "emulating" an entire system, not just translating system calls. By cost, I mean performance of course. Also, emulators typically simulate/mimic other hardware, whereas translation layers just convert the system calls to be run natively on your existing hardware (which means your CPU architecture must match, etc).
Wine is far faster than regular emulation would traditionally be.
In an emulator you're capable of running a piece of software in a hardware that it wasn't designed to be run. In Wine you still need a hardware originally designed for the game (x86 CPU, graphics card, etc) because it only fakes that it is being executed under Windows by providing Windows APIs, but the underlying hardware must still be compatible.
A lot of games rely on Windows system commands for things like displaying graphics, saving files, etc. Proton translates those commands into commands that Linux can understand. Proton doesn't mimic the game. Proton mimics Windows.
Yep. And just to be a little more precise, since the distinction is a bit subtle: an emulator typically involves translating byte code so that you can run a binary on different hardware. A compatibility layer translates OS calls so that a binary can run on different software.
In the latter case, the binary still runs, as is, directly on the CPU because it's compiled for the same instruction set architecture (x86_64, in this case).
I guess technically, but you'll have to wait until someone smarter than me comes along. This is likely referring to Linux users playing the game through a proton compat layer.
Not even technically, actually. Wine and proton are translation layers that basically provide a dictionary of system calls so that Windows-specific ones can be translated to Linux calls instead