SteamVR Saw Near-Record Usage In December
SteamVR Saw Near-Record Usage In December
![](https://lemdro.id/pictrs/image/8734e6d9-a03d-4dd4-a55c-dcc29090f18b.png?format=webp&thumbnail=128)
December 2024 saw the second highest percentage of Steam gamers using a VR headset ever, when adjusted for Chinese users.
![SteamVR Saw Near-Record Usage In December](https://lemdro.id/pictrs/image/8734e6d9-a03d-4dd4-a55c-dcc29090f18b.png?format=webp)
Valve lists the percentage of "Steam users with VR Headsets" in December 2024 as 2.13%. Without adjustment, that's not remarkable. But when adjusting the figures for each month since Valve started reporting this figure to be relative to the number of non-Chinese users, as China essentially has its own tangential VR market, it's the second highest ever. Even without this adjustment, the data reveals that more Steam gamers use a VR headset than use macOS or own an RTX 4090 GPU. Further, almost as many use a VR headset than use Linux, which includes Steam Deck, and around half as many use one than own a 4K primary monitor. So PC VR remains a relative niche, yes, but no more so than a Steam Deck or the highest-end NVIDIA graphics card.