Daily Godot Tip #36: Export range can have custom suffixes after the value
Daily Godot Tip #36: Export range can have custom suffixes after the value
![](https://programming.dev/pictrs/image/dda18e3e-0649-476a-b8f1-47be3209aea6.png?format=webp&thumbnail=128)
![The code @export_range(0, 100, 1, "suffix:m") var distance: int @export_range(0, 100, 1, "suffix:beans") var beans: int with the right side showing Distance 0 m and Beans 0 beans](https://programming.dev/pictrs/image/dda18e3e-0649-476a-b8f1-47be3209aea6.png?format=webp)
Export range (used to create a box in the inspector for choosing a number within a range) can have extra things added to it in any additional arguments after the main 3.
One of these is the addition of a suffix that can be set to whatever you want