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  • Epic: It's not right that if you want a game on your smart phone you have to go through Apple or Google!

    Also Epic: if you want this game you have to go through US!

    • Tbf, devs don't have to, and in fact Epic will pay them to be exclusive, unlike Apple who makes devs pay for it and gives no choice.

      Though it's still annoying that Epic does that, from a consumer standpoint. I can't play any Epic-exclusive games because their CEO has a personal vendetta against my platform (Linux), so their company can die for all I care.

      • Fair, but it shows that Epic only cares about Developers (like themselves) and not Consumers (their customers).

        "It's not fair to force Devs to use a specific service. It's perfectly fine to force users to use a specific service."

  • From the article you posted nobody at Remedy complained that the game was underperforming because of Steam nor does Epic grant them any continuous revenue stream that they would rely on beyond AW2 shipping.

    Remedy employs 300+ highly skilled and paid people in one of the countries with the highest standards of living while having no access to your live service cosmetics battle pass skibidi money. This means they HAVE to have upfront cash somewhere in the loop because they happen to make very technically bespoke, well crafted titles take years to make. That's the same reason why Tencent has a minority share in 80% of VG companies you know at this point - including Remedy - one time purchases just don't do the trick anymore if you want to even ship a game, especially if you don't crowd it with scammy monetization.

    It's one thing not to like some frontend (and yea EGS is ass on many accounts) but blaming a company for making a sound business decision by safeguarding their ability to produce games that are very much a lost best from a purely financial standpoint is seriously odd. It's not just Alan Wake - do you know the proportion of game time players have spent on titles released in 2023 or 2024 during those same years? It's less than 10% - nearly all the rest is live service. Within that same group you're fighting against your BG3s (you know, the same game that was nearly cancelled because Larian was strapped for cash) and any other solo game that happened to be successful. It's dire.

    Nobody at Remedy is pretending EGS is the better platform, seeing this under any other lens than basic business logic is honestly weird. Wanna know why anyone would sign an exclusivity deal with Epic? Just look at the state of the games industry.

108 comments