UPDATE 4.54pm: Epic has confirmed reports of widespread layoffs at the company, saying the move will affect "around 830โฆ
Epic Games is reportedly laying off around 900 employees | Said to be roughly 16% of its workforce.::UPDATE 4.54pm: Epic has confirmed reports of widespread layoffs at the company, saying the move will affect "around 830โฆ
~20 game studios, unreal engine (probably has 15 divisions itself across games, films, ads, etc), epic games store, artstation, sketchfab, metahuman, quixel, metaverse projects... how many employees should they have?
There are lots of threads online about this, and no clear firsthand answers, but as far as I could parse the Internet consensus:
Hired too many people, that's why they're laying people off right now
Unity engine team is the same size as unreal, but unity is constantly trying to sell ads and services to the point that their engine department is just another department of many departments that are all trying to hoover up revenue, rather than the engine being their main focus.
I have a hard time wrapping my brain around it taking 7700 people to create a game engine. But I'm not in that industry and have no idea what's involved.
Not just a game engine, Unity is a software company with numerous services. Mainly game related though. Thereโs the Unity ads platform which probably employs hundreds in Finland alone. Unity is used from entertainment to manufacturing industry.