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  • Rimworld multiplayer.

    • I really want to check that out, but it is incompatible with my favorite mod: Save Our Ship 2. I refuse to give up SOS2 just to play with another human.

      • Its pretty smooth but I've had a lot of desync issues because I have a long list of mods I try to play with.

        They do PvP on the mod. Its pretty cool you have 4 teams and each player controls 1 pawn and the fight for objectives and capture and craft their way to victory.

  • Sven-Coop for Half-Life 1.

    I've played, almost daily, since the mod was released in January 1999. Over a quarter century. I've got admin in a number of servers, so a lot of days I'm just hopping on briefly to make sure the servers are running smoothly and no one is trolling. New maps are still being regularly released, many by people who have been mapping for it for a solid 15-20 years.

    No idea of total hours. It wasn't added to Steam until 2016, but I have multiple thousands of hours logged since then. I've got to be over 10-12k hours since the beginning. Easily.

    Everything else in my life has shifted. Sven-Coop is my rock.

  • I couldn't pick a single one, but I got endless joy from all the Quake mods back in the day. Not just level designs and sprite replacement, but complete weapon changes that made everything different, Quake Kart, Cujo, etc. It seemed the sky was the limit.

  • I want to highlight two mod makers, instead of single mods. lStewieAl and WallSoGB for their efforts unfucking New Vegas. Being forced to pick a single effort, the engine optimizations is probably the most impressive. Honorable mention to all the various script extenders that make so many fantastic mods possible in the first place.

  • Minecraft - mouse tweaks, Alex's Mobs, The Bumblezone
    Morrowind - I forget what it's called, but the one that adds the mainland
    Risk of Rain 2 - any character by Enforcergang. Especially classic sniper and rocket

  • Any mod that allows me to play as Amy Rose in any Sonic game.

53 comments