Been out of the loop for a while, how is the game today compared with when it was released?
Hi anyone, I have been reading about the Reddit saga today and I am wondering how is the game changed compared to when it is released? I remember a lot of complains about the game is broke and lots of bugs back then, and I didn’t get the game back then.
Just recently got it for Xbox Series X and I'm gob smacked how good this game is. It might just dethrone Skyrim for me as a go to game. I just wish I didn't suck at combat as bad as I do, but that's not their fault.
Ooooh, dethrone Skyrim? I dunno about that. I love Night City and I can't get enough of this world, but this is a very finite game. It's not all that moddable so it lacks the same scale of replayability as Skyrim. Of course, it's also a decade newer so it's got that going for it.
I think Cyberpunk is in a state where, if it was released today, people would have praised it like the next Witcher 3. Clearly not all things to all people, but the remaining bugs are tolerable and the world is both beautiful and fascinating.
For me, Skyrim is actually a very finite game because my dumb ass can't get past about the 30% through the main quest before I realize I've morphed into a sneaky archer and I start over...lol.
I remember just pinging the enemies, then using the silenced sniper rifle that can shoot through walls to just almost wipe out entire buildings before even entering :p
The only reason this is true right now is that Skyrim has been out for a good decade and 2077 has barely been out for barely 3 and the pretty stellar mods that were/are out for it get broken every update.
In time when the game gets stable and modders don't have to worry about it breaking every month I think we'll start getting some deeper stuff. Right now some of my favorite mods are mostly adding things the game has that it loses over time - the metro to have passenger travel for example.
I don't know if we'll ever get the Skyrim level of map modding where you can grow your own weed farm but I definitely think there is strong potential there.
However in terms of broken games, I think Skyrim still wins. I still have the intro bug constantly, quests constantly fail to trigger, and while there are fun bugs there are really frustrating ones. I was able to 100% 2077 by my second save not too long after release and I only had about 3 major bugs through those - one quest I had to reload a save to complete which was the worst of them. 2077 actually gets more stable with mods lol.
I'm afraid CP2077 is never going to reach Skyrim levels of "Moddability". Bethesda games are built from the ground up with modding in mind, and the tools Bethesda puts out for modders are far superior than what CDPR has done, to date. Maybe that'll change when they move to UE5, but as for this engine, unless they dramatically upgrade the Wolven Kit despite moving on from the game, we're never going to see much more than more of what we've already seen.
In time when the game gets stable and modders don't have to worry about it breaking every month I think we'll start getting some deeper stuff.
I've been hearing about this for years the same way I've been hearing it for bannerlord, it's always "next year" and "just wait until tools stabilize" or "patches get less common"... at some point we just have to face the facts and admit that the modding community ain't what people expect it to be and never will be. Maybe Phantom Liberty gives it a new wind but considering they said it's the last expansion and they are working on CP2 that won't even use the same engine, I don't see many modders sticking around.
Both examples you gave are either early access or have lots of content updates still in the works. Skyrim modding broke like crazy when the DLC's released. Then they got fixed in time, Skyrim wasn't updated in years and it's been stable.
Then Skyrim SE released and that split the modding community again and the effects of that are still around today. Mostly not an issue anymore thankfully, but there was a period of time where you had to pick which version for which mods. Back to stable again.
Cyberpunk, Bannerlord, Blade and Sorcery - each update breaks all their mods until the modders fix them. That's just the nature of games that are being worked on after release.
Each Bannerlord update breaks mods. It's going to keep happening. Either the game is better off for it or devs use it as a crutch and is slows it down. Bannerlord seems like it's a bit crutched, but still moving along. It's interesting seeing what mods slowly make their way into base game.
Each B&S update breaks mods, but for the most part it's just minor json changes that need to be made. Devs aren't using modders as a crutch and the community is better for it.
Each 2077 update has broken mods, but I don't think any of the major ones that change the game have been severely affected by it. The most annoying part is, like with Bannerlord, once you finally get your mods playing nice there's a pushed update lol.
Personally I don't see why modders would pack up after P.L. when the patch dust settles. The game is done, they finally can be free of restraint and go as wild as they want without having to worry about more changes and patches mucking everything up. I'm not sure if these modders really care that the assets wont be useable for a 2077 Two because it's not the same game? Like, I don't think Fallout and Skyrim modders lamented the addition of other games.
If anything, having an incomplete game has been what has harmed the mod scene the most. Many modders I enjoy get a version out, update it once and ghost.
If games actually released in a finished state, that would be totally fine. They are not, and now mods get lost.
Neither bannerlord or cyberpunk are early access and how much "content" updates they've received is debatable. Skyrim modding might have broke at few times but it never slowed them down from fixing it soon after, while for these 2 games it's an excuse why mods get abandoned or not made at all.