Super Mario Bros. Wonder evidently impresses with its creativity and innovation! The best jump 'n' run action paired with the colourful presentation of the flower kingdom including new enemy types and unpredictable spectacles of a wonder flower leave hardly anything to be desired! The implementation of a selectable badge before the levels rounds off the game experience; and the multiplayer has clearly been given some thought too. Only in terms of scope one can sense the short playing time and the small amount of power-ups that can be found.
Super Mario Bros. Wonder is the first Mario game in literal decades to live up to the plumber’s legendary 2D platforming legacy. It is a return to levels overflowing with creativity, a world rich with secrets to uncover, and controls that make the mere act of movement fun. Whether Wonder exceeds or meets the quality of Super Mario Bros. 3 or World is for the fans to debate. But that aside, I’m confident in saying that Mario’s latest adventure is one of the best side-scrollers you’ll find on the Switch. Long live 2D Mario!
While Super Mario Bros. Wonder doesn't revolutionize Nintendo’s beloved series, the charming 2D platformer successfully pays homage to its roots, paving the way forward with unique twists that keep the gameplay feeling fresh.
Mario Bros. Wonder may not take the crown from Super Mario Bros. 3 or Oddysey, but the latest outing encapsulates the very essence of what a 2D Mario game should be. It’s silly, whacky, and most importantly great fun.
The fact that Nintendo can still deliver a great 2D Mario game 42 years after the first title hit our screens back in 1981, really is a wonder in itself.
With its wealth of unpredictable levels, Super Mario Bros. Wonder is the series’ best 2D entry since its SNES days. It’s still the same familiar platformer, but one that’s been given a new lease on life thanks to a fantastic new art style, delightfully absurd transformations, and flexible difficulty. It’s the closest I’ve gotten to recapturing those magic moments with the original platformers, even if there’s still room for Mario to grow into his new overalls.
Super Mario Bros. Wonder is an excellent 2D Mario game with easily the most impressive world-building we've seen in this style. The trilogy of new power-ups are brilliant fun, and regularly humorous, with Nintendo's finishing touches adding extra personality at every turn.
Super Mario Bros. Wonder looks and plays like the true next step for 2D Mario platformers. Wonder effects change each stage in both surprising and delightful ways, the Flower Kingdom makes for a vibrant and refreshing change of pace, and Elephant Mario steals the show.
Super Mario Bros. Wonder paves a bold new road for the "classic" Mario experience. Never a 2D Mario has been so surprising and satisfying since Super Mario World.
Like the Switch itself, Wonder is a collision between the traditional and the new. A game that’s the same as it ever was and nothing like Mario has ever been.
Super Mario Bros. Wonder is a very good 2D platformer, full of little innovations, but it doesn't feel like a major revolution. It plays very similarly to Super Mario Bros. 2, and that's a game that's already 35 years old.
Super Mario Bros. Wonder puts a fresh new spin on the classic Mario side-scroller with wild and trippy level transformations. It's still Mario at its core, but it's fun not knowing what to expect from each level. This could be the start of a bright new era for 2D Mario games.
Within the understood parameters of what 2D Mario can be, this has to be the single best entry since Super Mario World - and is the perfect first game to launch a new era of Mario games with his new-found elevation to movie star status.
Inventive and full of heart, with a tight design and striking presentation, Super Mario Bros. Wonder is undoubtedly the plumber’s most memorable 2D outing since the 1990s.
Super Mario Bros. Wonder is the plumber’s best platformer this generation. We haven’t been able to say that of a 2D Mario for a long time, but this game measures up to the best and most beloved side-scrollers Nintendo has ever made, delivering joyously-creative level design and rock-solid platforming in a gorgeous wrapper.
I've been playing it, through less than legal means, and honestly to me it feels like a proper sequel to super Mario world. Granted I'm still relatively early in the game, and super Mario world is my all-time favorite Mario game with 3 shortly behind it, but it feels every bit is fun as those games so far. I'm absolutely going to pick it up when it releases.
That's good to hear. World and 3 are also my #1 and #2 Mario games (sometimes 3 is #1, sometimes World is) and if this is as good as those, I'm really looking forward to it. Never could get into the NSMB stuff, for some reason. They're OK, but just didn't scratch that World itch.
It was terribly bland.
It's pretty, and immaculately coded from a character control point of view as always.
Difficulty is much much lower than I expected, and failure did not feel possible at any point.
It's fun and not a bad game, just gets boring fast, like a Kirby game where you can't really run out of lives.
Platforming segments are solid as always in their design.
This has been how the latest Mario games have felt to me, even that New Super Mario thing they were doing.
They've stripped everything out of Mario that made it fun, gameplay wise, for something that just looks 'pretty'. These games feel more like tech demos than how I felt growing up with Mario games, and I truly and honestly feel that way. This trailer just looks like the same deal, and you've confirmed it for me thanks. Such a shame tbh.
I've played it for a bit, and I enjoy it in short bursts, and then I get tired of it. Maybe 2-3 levels, max, at a time. But I do keep going back and enjoying it again, so...
I’ve been pretty psyched for this as someone who consumes a lot of 2D Mario content including Mario Maker and SMW ROM hacks. Glad to see basically everyone saying it feels solid
However, this quote from Digital Spy,
Instead, Wonder's strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking.
Is something I was kinda worried about as well. The wonder effects that were shown seem cool, but I really want the platforming to take the lead role. SMW ROM hacks show us that pure platforming can still be creative as hell. I wonder how SMBW will stack up to the likes of, say, GPW3
If you consider the last one as New Super Mario Bros U, then sure, we are over a decade. However, Mario Maker, and especially Mario Maker 2, are so wonderful and repayable, that I feel no need for a new 2D Mario game. I get that a game like Wonder is going to have "curated" levels, and things can work more cleanly, but the volume of quality levels in the Mario Maker series is enormous. Anyway, I just find it odd to see your comment, which seems to ignore these titles.