Travelers, I’m thrilled to announce that Eleventh Hour Games is launching the long-awaited 1.0 version of Last Epoch on February 21st, 2024. After a journey that started with the dream of uniting genre enthusiasts to create the next great ARPG and forming an after-hours team through Reddit, to hold...
I picked this up over the summer, but didn't get too far into it before spending some extended time away from my PC. Will be looking forward to checking it out next year.
I do hope they manage Steamdeck support by then -- I remember it working okay when I tried it, but I think there was poor controller support.
I don't think the controller support is too bad from what little I've played with a controller, but it can feel pretty build-dependent. It's clear some skills were designed with mouse targeting in mind.
I've played hundreds of hours with mouse and keyboard, though, and I think it's shaping up really well. It already feels great, but with more content variety down the line it'll only get better.
Controller support has been solid for a while. The inventory/skills interface is eh but you can play pretty well with a good variety of builds. Agree with the other poster that mouse targeted skills are always going to be a problem.
I had been playing on GFN but put it on my Steam Deck recently and it plays great.
I can't get it to really play at all on Steam #eck, though I've heard others do. Mine either doesn't load or crashes soon after it does.
I haven't had a chance to see if there have been any further controller improvements since the Deck is my only way to play it currently. I hope they continue to try to refine it. They definitely made improvements from how it started.
Less complex than POE's skill tree and gem system.
Enjoyable more complex than D3 and D4s trees.
Each base class has a passive tree, and each base class has 3 masteries. You can only master in 1 of the 3. Each mastery has its own passive tree as well. After a certain number of points in a passive tree, you unlock additional skills related to that class or mastery.
Each skill itself (max of 5 skills on the skill bar) had it's own speculation tree. You'll get ~20 points to customize how the skill plays (things like increased area of effect, cast speed, damage element type, etc).
There's a lot of synergy between the skills, so you can specialize them in ways that make them feel very powerful.
Personally, it's my favorite ARPG of the current generation. However it does feels a bit easy. I'm hoping they have it tuned towards getting people to end game faster to get more feedback during early access. I didn't feel like I was where I should be in terms of difficulty unless I was in a zone 10 levels higher than me. Hopefully they narrow that gap by 1.0 and make it a little more difficult.