We now consider this anniversary version of Half Life to be the definitive version, and the one we'll continue to support going forward. Therefore, we'll be reducing the visibility of Half Life: Source on the Steam Store. We know Half-Life: Source's assets are still being used by the Source engine community, so it'll remain available, but we'll be encouraging new Half-Life players to play this version instead.
Wow. Didn't think they'd ever acknowledge HL:S again but here we are. This is such a cool update.
MINIMUM: 500 mhz processor, 96mb ram, 16mb video card, Windows XP, Mouse, Keyboard, Internet Connection
RECOMMENDED: 800 mhz processor, 128mb ram, 32mb+ video card, Windows XP, Mouse, Keyboard, Internet Connection
I didn't even have min specs and it rocked out. I think I had 400Mhz, 32mb RAM and an 8gb card? It won't run on a potato like Doom, but it was a shocking step back from the ever-increasing specs required at the time.
500mhz must be updated for what ever they've done to it- I remember playing it in 1999 on a 133mhz pentium on Windows 98 (and I also remember testing in on NT4 and it actually worked!)
It was running on a pretty old engine. It was based on the Quake 1 engine, but some features of the Quake 2 engine got tacked on along the way. There was some more eye candy added as well, but something with that basis isn't going to be as power hungry as Unreal.
This time the clicking to get the free version actually worked for me. Even though I still got the invalid URL error, the game showed up in my library.
New levels, better HUD scaling, old content that hasn't been released in bloody ages, new death match models and skins, and most importantly, you get to be Ivan the Space Biker in death match.
Also there's an option to turn off texture filtering, and thank GOODNESS for that.
Cool. I remember a buddy showing it to me in his college dorm room. I was more interested in Unreal Tournament (which released a year later) at the time and probably couldn't afford to buy another game anyway. But I was positively obsessed with Half Life 2 a few years later...
Honestly this is an awesome update shame they didn't implement real time shadows like nvidia did with quake 2 as that'll go hand in hand with the new steamdeck