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xEdit Merged Patch, Bashed Patch, and Smashed Patch. Took a year off of modding and have forgotten the order of operation here.

Hey, guys. I was on medical leave for three months last year and spent a good portion of that time modding the absolute hell out of my game. I made several merged mods via zMerge, have a plug-in called zPatch.esp which I can't recall the purpose of, an inactive (unchecked) Bashed Patch, and an active Smashed Patch.

The game would have been good to launch and go as it was, but I have better hardware now and installed Nature of the Wild Lands, subsequently deleting Happy Trees, Aspens Ablaze and Enhanced Vanilla Trees from my former mod list. In addition, I installed four of JK's Outskirts mods (Markarth, Riften, Solitude, Windhelm) that had released since I last played.

To keep my plug-ins under 250, I trimmed the fat by removing KS Dragon Overhaul, as well as Civil War Refugees Redux due to clipping incompatibilities with the JK's Outskirts mods.

So to make certain everything still plays together nicely, I believe I need to remake the Bashed Patch (leveled lists only), then include it in a Smashed Patch, and leave only that Smashed Patch active near the bottom of my load order? Is this the correct order?

And if so, any idea what I may have made that zPatch.esl for? I had following Sinitar's guide for a good portion of the mods before moving on to the endless acquisition of others, but primarily referred to GamerPoets videos for the more complicated things like merging, bashing, smashing and DynDOLOD.

Any help sparking my memory here would be greatly appreciated. I've already properly ran TexGen and DynDOLOD, and checked my merged mods to rebuild and relink scripts, so that much is sorted out.

Thanks!

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