What is the theory behind locking multiclass to the highest difficulty?
I know it's complexity, but I wish there was an option to enable multiclass for lower difficulties.
I'm an old gamer and I enjoy just playing on the lowest settings and just actually enjoying things as they happen, and if I do multiple playthrough I would like to have multiclass as an option to explore some truly wacky builds.
Is there a work around like starting the campaign in the hardest difficulty then changing it? Or maybe just switching to the hard difficulty when you want to level up?
I have the option to multiclass playing on “normal”. Is it confirmed that they don’t permit it on the “story” difficulty? I ask because the level-up screen could be tweaked a bit in my opinion; it’s not super obvious what you need to click on
Ah gotcha. I’d be interested to hear why they made that choice. On the bright side, there’s already a mod to unlock multiclassing for story . I can’t speak to ease of installation or possible issues obviously, but if you’re comfortable using Vortex (the mod manager from Nexus Mods) it should be pretty straightforward
EDIT: I’ll paste the link here at the bottom since link-naming isn’t displaying correctly on my phone
I figured that might be possible. I'm not planning to multiclass on this run, but in the future I'll probably just download a mod, since I figure I'll end up modding anyway. There are subclasses (and a class) I'd like to try that aren't in the system yet, but everything I've heard so far suggests that the modding community will become robust, even without a dungeon master mode.