Halo Infinite was sitting at a mixed rating for a very long time, but over the course of multiple seasons, content updates and consistent updates to community requested features...
It was about a year ago. A lot of upper management departed. They brought in the guy who used to be in charge of MCC to be the new studio head.
It took a few months to start seeing an impact, but it's been pretty much constant wins since about Season 4 launched. Only L's have been monetization stuff, like the shop prices increasing and battle passes still being pretty weak.
Cool, that's interesting to hear. I played for a month or two when it came out and pretty much abandoned it because it was boring and didn't seem like anything was going to be fixed. Maybe I'll try it out again. Need something to play while drinking a few beers that's not rocket league lmao