Pavlov VR Update 29: PSVR Crossplay, OpenXR, UE5
Pavlov VR Update 29: PSVR Crossplay, OpenXR, UE5
Unreal 5, OpenXR, Inverse Kinematics, Audio systems, Characters, Maps, Weapons, Mod Browser, fixes and more!
Pavlov has received its long awaited Update 29, which introduces PSVR2 cross-platform lobbies, and switches over to Unreal Engine 5 and OpenXR. Previous mods are unfortunately bjorked, but a new mod browser has been added to replace Steam Workshop.
Users running eye-tracking hardware compatible with OpenXR toolkit should now able to enable eye-tracked foveated rendering as well; I can confirm it is working on my Quest Pro.
If it's been a while since you've played Pavlov, consider giving it a shot! The increased player count from PSVR has been great, and it feels good to be back after mostly playing Contractors for several months.