Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the franchise. The creator noted that if developers want to pour their life experiences into their work, they should do it with new IPs and characters.
Modern Kratos wouldn't be nearly as impactful or enthralling if we didn't intimately know his past and what he is capable of. Replacing him with another character who acts identical and had a similar background revealed in flashbacks would just undercut how Kratos acts now.
We see him show restraint his younger self was incapable of, and how when hes holding back, its not for his benefit, but for those who are antagonizing him and his friends. HE knows he is a monster, doesn't view himself as redeemable in the slightest, but has no intention of returing to his old ways while he has the ability to help those he's come to care for, and also show his son a better a path than the one laid out for him.
So while yes, ps2/ps3 kratos had all the depth and bredth of a puddle, modern Kratos is built entirely off that puddle and wouldn't hold its own weight without the previous foundations.
There were innumerable opportunities for kratos to develop character beyond raging angry guy of rancorous fury. Every betrayal and every reconciliation was so bland after a while. The originals were one long soap opera.
What made them successful was marketing and copying and simplifying devil may cry. GOW’s voice acting and tactility of gameplay were far above the norm, which brought people back for a sequel. Its story was par for ps2, which is to say tolerable.
Meh. Not everything need to be deep. It’s a video games. Nobody is asking what the DOOM character backstory is. He’s there to shoot some hellspawns and that’s fun.
Sure, but when someone whines "Why did they give this character depth? They could have made them shallow and boring!" I'm not going to give that person much credit.
Also, DOOM guy does have some backstory for those that care to look for it in the games. Easily ignored for those that don't.
Like they don't need any deep lore dumps or in depth explainations. The simple and casual disregard of Samuel Hayden for the lives of his employees and everyone else on Mars is in direct contrast to how deeply it's immediately obvious that Doomguy DOES care about those same dead scientists and colonists just from a few simple actions.
No long-winded explanation necessary. Those 10 seconds were a masterpiece of visual storytelling.
100% my biggest issue with modern games right now is there’s too much damn lore. I need to know a hundred different things to understand the game, and I generally don’t know those things.
I’m a huge fan of Doom Eternal, and it’s one of the few single player games I’ve finished in the last few years. Too many games now end up needing to spend half my play session in conversations or cut scenes, and I realized I don’t have fun playing games like that.
A buddy of mine got me to play Dark Tides and I had fun, but he kept telling me I needed to look into the lore of the Warhammer universe.
Looked into it and realized I don't have the time or interest to get into such a fictional universe that feels like it has more depth than most religions. I feel like there could be a degree track for Warhammer historians..
Not hating on people who are into it. But it's too overwhelming for someone like me who just wants to play games to clear my mind and distract myself. Also socialize.
I have friends that are deep in the tabletop 40k universe and know all the lore. I couldn’t give two shits about the story and have still enjoyed many sessions, plus the computer games: vermintide, darktide, etc.
Oh yeah, I was doing just that. I wasn't saying the lore interfered with the gameplay at all. I was just relating to feeling like I can't be bothered by extended universes.
No it doesn’t. And if you believe everything around should catered to your very needs you need to go and meet different people.
I don’t care about the back story of Super Meat Boy, or Tetris, or why Dr. Mario is the same guy as the plumber. I also enjoy RPGs with deeper stories and lore. There’s space for both.
Yes it does, and those are accusations you need to apply to yourself. Video games are an art form and aren't obligated to cater to the petty feelings of willfully ignorant troglodytes like yourself.
The rest of us do care about the backstories of the games we play. The fact that you don't is 100% a you problem.
You're certainly not going to intimidate us into submitting to you or subverting what makes us human so you can be a base animal. The rest of the world is moving on without you. If all you want is to turn off your brain, turn on some Fox News.
I know the new gamers like to try find deep things in everything.
And the story of a dad/son (which is also basic as shit) touched them somehow.
Do you want something deep? I’ll give you: maybe your crappy relation with your beloved one (in some cases he probably went out to buy cigarettes) touched you and made you see things and give importance to a damn video game character, that nobody cares.
Ok, we’ve reached the end of our time, you can pay at the exit, lousy commenter!
I guess it's mostly old fellows that are way past their teenage years of angst and thus had lots of time to reflect, rather than pretentious gamers. But hey, I'm just an internet rando