Cyberpunk 2077 News - Big Details Revealed (Level Cap, Relic Skills, Expanded Map, & More!)
Now that the Phantom Liberty Tour has started and people get to play it, they are discovering gameplay details that haven't been officially discussed. Spoilers for PL, obviously.
Even to this day the main game still has bugs I never wanted to see in a AAA title. Some of them still game breaking as well. I enjoyed the game and got my $30 out of it but I don't think I'll be grabbing PL until it's been patched and on sale.
I always wondered that the Relic section is for. I thought it would be unlocked after some end game quest, but the end turned out different than expected.
Yeah, that sixth slot has been a big “watch this space” from the start. I wonder what the narrative explanation will be for the Relic suddenly gaining new abilities.
wow I have the gog version and I was wanting to buy it on steam to make things easier, so thanks for the heads up.
lastest gog version + lutris + GE wine worked great for me, but I deleted the offline installer and is a chore downloading the 30 parts and constantly backing up my saves manually so that's why I was thinking of jumping to steam.
Hah, it has gold status on protondb and is steam deck verified. Every time I hear sth like this it makes me push back from switching to linux for gaming for another year
To be a bit fair to Linux, posts on both Steam's Community hub and Protondb show that this bug also happened to some Windows users around patch 1.62 as well. So I'm not completely convinced this is solely a Linux issue. I'm honestly just happy the state of Linux gaming is progressing along.
I haven't been following the news that closely, can someone summarize if we know anything about gear upgrades and level progression? I remember hearing they wanted to streamline it and make it better since currently it feels very bad to invest points and materials into gear that gets obsoleted by a random drop after 10 minutes.
CDPR has officially said very little about this, mostly that they are rebalancing difficulty and "how you get items", whatever that means.
Things that we know for sure:
Clothing will no longer have armor points, armor is focused around cyberware (and those items that are actually armor)
Cyberware management is emphasized more, there will be perks that target it but also debuffs for excess chrome
The hard and very hard modes will feel harder (and easy mode will feel easy)
The level cap goes up with PL (not officially stated, but visible in gameplay demos)
Pawel Sasko has also mentioned some things that the gameplay team are unhappy with. This doesn't mean that they necessarily get changed, but they may hint at what's coming:
The world is littered with pointless items
Crafting is now basically required for high-end play, it should be one playstyle among many
I see, thanks. I could have sworn that they said they'd actually reduce number of levels (or at least make it less important to constantly level up and upgrade) but maybe it was just wishful thinking. I'm gonna be really sad if I have to again invest points into technical just to be able to interact with a pretty boring crafting system :/