IMO Season 3 is a step back. I finally managed to get the Tempest Roar at around 85 for my Druid and there is literally no Endgame....
A week ago i've completted all season milestones and didn't uninstal the game because of the lunar event. An event from 6. till 20 feb... i finished the event in an hour.
Blizzard has so many resources and still manage to fail. Gauntlet was going to be the silver lining of this season for me and they still cant bring it online.
I regreted the purchase of D4 at season1, s2 kinda gave hope but the last 2 weeks, nah i'm done.
Honestly I think Diablo 4 is just geared towards relatively casual players. I can only play an hour-ish per day, and I'm on a reasonable pace to finish the battle pass with week to spare.
I understand the frustration from hardcore players though, when you consider the level of commitment D2 took.
Even D3 had the promise of perpetual marginal progression. Even if you "completed" a season you still had things to chase.
From very soon after starting D4 I felt the "why am I still playing?" question, and that was never a sense I had in D2, D3, or POE. The answer in those games was always, "Because it's fun!" In D4, by contrast, the sense is instead, "Well if you complete these chores eventually it'll be fun," but the fun always feels just out of reach. This isn't a dig at S3--it was the same even right after launch. I have an hour to play every day--but I just can't bring myself to care to.
To be fair, that balance of progression in D3 didn't come until Reaper of Souls. Should they have learned from it? Yeah. But D4 is honestly in a better place than D3 was at launch.
To be honest, i love to see games being played by everyone. It's cool they offer casual players enough time to finish the season or the events but they also shall offer something for the endgame players.
Anything else instead a hard wall.
Open the limit for nightmare dungeons or the gauntlet/greater rifts from D3 but ATM there is nothing.
My friends and I shelved D4 a couple months after launch as we realized it was D3 launch all over again. We decided to give it a year or two and come back whenever the expansion drops, as we're assuming that's when they'll fix a lot of the core design problems with the game, similar to what happened with D3 and Reaper of Souls.
I will say that we absolutely had a blast playing through the campaign together and even solo on occasions. The game has solid bones and tons of potential, but it seems like they were rushed and it didn't have enough player testing and system refinement iterations. It very obviously needed at least another year of development. Hopefully they can turn it around in the expansion/future patches, because it'd be a damn shame for what's there to just go to waste indefinitely with half-assed seasonal content.