Why is the architecture and placement so bad tho? And narrow. Seems like a poor southern Italian village, but uglier. Or like a dark futuristic movie set.
Open walkable spaces can be pretty, does wonders for (populations) mental health.
The answer is to create shade. At those angles, you can find shade at any given time.
This is in frigging Phoenix Arizona. Nothing is walkable in 120 degrees.
Phoenix has a couple of these self contained communities already. The parking lot could be for people outside the community to come and visit the shops.
This part is my speculation, but the tightness, aside from shade, might be to give the illusion of small community solitude from the inside. Tempe is a very built -out city. More open, and you'll be looking at all the typical American sprawl bullshit and probably a freeway or two
I think you're correct. I think this was likely min/maxing on the designers part. Assuming there were open / and 'green' spaces inside or within, say, a cluster of these I'm sure it would be generally acceptable for most people. My fear with designs such as these is vertical creep. What is nice and functional at 2-3 stories becomes a dystopian concrete labyrinth quite rapidly.
Shade is good - been in the south for 8ish years for work - It gets toasty down here.
A combination of artificial shade and greenery can have multiple benifits. (where applicable obviously - not all regions can support it nor should they try)
Shade can be functional too. There's been some interesting research into panels/pigments that radiate infared light at the wavelength that can escape our atmosphere producing a cooler than ambient surface that could have a variety of uses. A ton of recent advances in solar technology as well.
I watched a YouTube video on it and they mentioned they designed the structure to maximize shade.
This combined with the white buildings knocked more than 20° off of the ambient temps within the neighborhood.
Yeah, I don't understand, were trees or solar panels not available? Not to mention that maximizing shade could be achieved with a simple pattern and taller buildings or rooftop gardens/panels. Even a simple mesh tarp (mimicking leaves) over the allies does the same trick without claustrophobia :). At such latitude shading from the top is way more effective than from the sides.
And what walkable city/neighborhood doesn't have a piazza for people to gather & eat, drink, shop, etc?
Dense structure placement like that def looks like developers maximizing buildings per land, not for the community.
I do agree with you this would be a very sensible and effective solution. I also was disappointed that seemingly no thought was put into integration of solar / shade plants.
However I do want to stress the importance of having access to a broad view of the horizon and sky.
That said they totally could have made little pockets with this lattice and 10x'd the environment on the passageways and generate power/food.
Have you watched the video and has it changed your mind? I'm curious if it's just the article only giving that shitty overview photo. I only watched the video and thought it was quite nice for high density urbanism. An alternative to suburbia modeled after classic European cities.
Besides shade, narrow streets might also reduce amount of walking distance. So if you make it bigger you end up with less functionality.
I'm sure if they replicate the concept it could look quite different in other climates.
Yeah, seeing the main streets (like on the map) is what redeemed it a lot, however I do not understand buildings that narrow together, like from the personal space POV. A meter/few feet wider allies (or distances between front doors) would make a lot of difference.
Also I do live in a classic European (fairly) walkable city. Not that I'm comparing directly, it's a different situation. But over here narrow allies or window views of only your neighbour are usually found in old villages, where money was tight & a lot of expansion was done over existing buildings. Or where other barriers exist (historic city walls, narrow peninsula, rivers, etc).
I'm not even saying I wouldn't live in Tempa, it just seems like a really cheaply executed concept (albeit "classical", yet new, but you are not getting old buildings).
But over here narrow allies or **window views of only your neighbour **are usually found in old villages, where money was tight & a lot of expansion was done over existing buildings.
Yeah hmm normally I'd think the same, but in the video it looked much nicer. It is a concept to increase urban density instead of suburbia. And each apartment has it's own outer walls instead of merging 4 apartments into one larger building, and then have wider paths. It's also build stick frame / wood and probably relatively cheaply. I'd love something like this out of stones with more natural walls and rounded corners.
Oh, yes, totally agree - but as I understand this wasn't cheap to buy. That's the issue. It's def totally livable. But as you said, would have expected more, something that can last. Not to mention modern design niceties (not in the beauty sort of sense).
As to why tf suburbia is even a thing, idk (I mean, I know, the car lobby, but still fuuck, all that surface natural habitat lost just for the inconvenience of as inefficient commuting as possible).
Hopefully. They plan to build other communities in different styles and where you can buy too. But it could quickly become commercialized and shitty. There must be quite a bit of capital behind this community. But hopefully this catches on for others to emulate.
Oh that's gonna be premium in a year or two. Welcome to your 'block.'. You get sunshine indirectly between the hours of 11 and 1. Curfew is at 10. Be back in your cube by then.
We have the capacity to build green open neighborhoods using existing block structures and infrastructure... we just chose not to because it's prime real estate. Roads and repairs are expensive... but if we replace it with more homes it's better revenue generation.
I'd love to see a proper balance struck but for an idea to take root the seed must be blessed by capitalism. For it to grow it must, above all, be profitable. For adoption it must be accepted by the elite.
I cannot go into details but - I've seen some outstanding ideas of how to convert a city block by block and they do give me hope... but listening to discussions and debates on it is soul rending.
I'd genuinely love to see it in my lifetime- And in a form that strikes a balance that is both sustainable and actually an improvement in living conditions.
Yeah direct sun can be a problem too - it's getting toasty out. That said there are unquestionably better ways to do that without making anti car into a maze of alleyways.
Found this pic, the og idea seems to be (like everywhere in the world) to have blocks with community areas in the middle. Not sure where the top pic fits in tho.
Yeah that is far more logical - The pics in your other post illustrate the concept well. The major hurdles are transportation and retrofitting. New towns and construction are well and good but for adoption to take off benefits must outweigh existing convenience and not eliminate mobility overall. Scalability is another one.
It's a lot to try to balance. Designs I've seen get the most traction involve reclaiming blocks and offering elevated rail to move about or use of subway where logical. The more modular the better. And I've seen a few like that get /close/ but they'd strike out on scope or would piss in some lobby's cereal and get early enemies. That one's a minefield.
I feel like we could see some rapid creep if someone got the ball rolling and it was reasonably successful... but that's a hell of a big step to take. And make no mistake - it will be a retrofit that starts the creep. Has to be a city or a substantial dense town to draw interest.
Another major hurdle is the petrol industry & incentives for the few to get rich my building & maintaining roads. Public transport on the other hand (hopefully) doesn't generate profit as it is a service for the people. So those in local/regional/state power have more to benefit (personally , financially) from building roads. It's like taxes, people that influence/write/adopt tax policies are the ones that benefit from tax cuts whereas the majority loses more through all the services they have to pay double for.
It takes civil organizing to produce politicians and high enough demand for such change. Often through things like higher commercial rents or local service fees (like stores in the center pay more for water or waste disposal as they would in a mall outside the city - and the difference pay the customers though cars, time, and well-being).
I wrote that comment before reading the article - it's supposed to be fancy/expensive. Wtf. Prisons have better views then those (and bigger windows).
I hope they are not innovating slums for middle class, lul.
Tho they can be good, fun, & cozy (just not rich), James May portrayed one nicely in his India season of Man Abroad
It's in Tempe. It gets to be like 120 there in the summer use your brains you goobers lol. They're maximizing shade because without doing that nothing is walkable in that heat