Larian is having trouble fitting Baldur’s Gate III on the Xbox Series S, the lower-priced and lower-powered console in Microsoft’s ninth-generation lineup.
Larian is having trouble fitting Baldur’s Gate III on the Xbox Series S, the lower-priced and lower-powered console in Microsoft’s ninth-generation lineup.
I was looking up more information on why there’s such an issue getting BG3 on Xbox, and found this article with a lot more detail on the topic.
EDIT: The issue isn’t graphics or frame rate; it’s memory. The article goes into detail.
Wait, there's a split screen on Baldur's Gate III?
Normally I'd expect split screen games are for games with shorter gameplay loop, e.g. FPS, racing.
It's kinda interesting that there's a split screen couch co-op for a long sprawling RPG.
Also doesn't that make all the UIs and texts even more busy / cramped?
I just read that some people are trying out split screen. on steam deck, that's wild.
Larian already did excellent split screen in D:OS2 (Maybe also in other games, no idea). The controller UI is very different from the M+K one and split screen is only available with controller input.
Yeah, from what I understand Microsoft demanded 2 player co op splitscreen on one Xbox, which the ps5 can't do either. The whole splitting the party up would be impossible and I bet they'd have to enforce close close proximity between pc characters to only render one environment at a time if they somehow pull it off going forward, and even then multi-zone on on xbox? which I think is unlikely as my 3 year old top end gaming rig barely gets 60 fps 2k ultrawide.
Anyone have any idea why Microsoft was so adamant about this?
Or is all that just bs and the Xbox can't push it? All the peeps talking about the steam deck pushing it. Yes, but few are mentioning the settings @1280x720 @30 fps all settings on minimum.
The problem with Xbox is that Larian couldn’t manage to make it work on Series S due to memory constraints. It takes a huge toll on memory if you allow two characters be on two parts of the map at the same time.
Microsoft wants Series S to be a cheaper 1080p option of Series X. Any game Series X can play should Series S also play with lower visual fidelity. This turns out to be a flawed dream by the looks of it.
I don’t think Microsoft will abandon this cheap 1080p console vision just because of one game, but they might need to if more games start to drop Xbox support due to this.
MS probably wants to make sure that Series S doesn’t end up missing out on games or getting subpar experiences, given they promised their customers that it’s the same as an X just at a lower resolution. You can see how they want to avoid outcomes like Series S being confined to lower player counts, smaller maps, or other game-restricting features.
But they’ve painted themselves into a corner in this case. Split screen requires rendering the whole game twice, which the S isn’t powerful enough to do. It’s also probably a feature few players will actually use.
Seems like this case should be an exception to the parity requirements.