Okay, lets see some critically aclaimed indie game(undertale), as indie game undoubtly deserving to be bought, and compare it to AAA game series released the same year which deserves to be pirated, according to community. I will use call of duty because its the type of game series i see often said to be the reason to pirate by thiefs: AAA, high price, every year title, shitty studio.
I use very popular local torrent website, as i dont want to search what is the current most used worldwide website for it, and if it tracks number of downloads.
Undertale(2015)-51k downloads.
CoD black ops 3(2015)-54k downloads.
So now answer me, why? Is undertale the same quality shit as call of duty? Or is it even worse considering that it is way less popular, so in corelation of pirated copes divided by copies bought, more people prefered to buy CoD?
Because CoD Black Ops requires internet in order to access most of the content, such as multiplayer. Undertale does not. You got any other, more relevant examples?
Hmm, no, in this case no argument is better than the stupidity you’ve proven capable of by comparing unofficial pirated downloads from one single source and not even taking sales numbers or any of the other 4 billion factors that influence sales of a video game into account.
Let me destroy your brain real quick: people pirate and then buy the game because it was good or it ran properly on their machine or they liked the gameplay. Surprise surprise!
Oh wow, your anecdotic evidence taken out of the ass, without any stat how many people actually do it to back it up, so it means nothing, really blown up my brain, good job. :)
There are following possiblities one would need to account for:
• you said you're using a popular local torrent site, depending on where you live interest for fallout and undertale may vary strongly. (Maybe undertale is way more popular than fallout where you live. Or vice versa)
• There is also the possibility of outliers. Be it for that particular site or all sites worldwide.
• Also the sample size is pretty small with 2 games, for an accurate statistic one would need to increase sample size. Better yet use multiple different sample sizes (i.e. one where AAA and indie games are the same popularity, one where AAA is less popular etc.)
• And at last you also could've just lied as i have not received proof that these numbers are real.
Now im not saying that the possibilities are the case, just that it may be.
If you want you can do a research accounting for these possibilities (and maybe even more) but i think this would be a bit much for a comment section under a meme.
I would've linked website if it wouldnt get me banned. Idk, maybe i can link it in pm, not sure if there are rules against it.
Regarding outliers/variation/sample:are you saying that if i would do the same experiment i wouldnt see the same picture for other critically aclamed titles (idk, celeste, StS, etc.)?
Its just funny that pirates keep saying that they steal games to stick out to greedy companies and to punish them for making bad games. Yet when you point out that they steal good indie games just as much (or even more if you take into account overall sales of those games) all you get is insults.
Well i can't say for certain as i have not done this experiment but i'd expect results to vary quite a bit depending on things such as location (as in country etc.), website, time (results could change from year to year), quality of the game, practices of developers, and even the current world and local economy.
There are probably way more variables that I can't see right now
Whats funny is sometimes its used as a test drive. Baulders gate as a new one I know had a decent amount of pirating, and then many forms are talking about how they loved it and then bought a copy.