Agreed, we’re about half a year and halfway through Abomination Vaults right now. Using PF2e with Foundry VTT has been amazing, especially with all the built-in automation.
The thing I like most about Pathfinder is how well documented their rules are. 5e had a bunch of hand wavy DM-fiat rules, while PF2e typically has a rule for almost everything.
It'd because D&D 5E was fundamentally broken, and so much of the rules are just hacky ways to solve it. Things like bonus action weren't designed well from the start, with them having to have a hacky "one spell per turn" rule, which can be avoided with certain methods, and things like that.
Pathfinder 2E has such a solid foundation that it doesn't need all the hacky crap to work, which makes it so much easier to understand. There's no bonus actions or anything, just three actions per turn that you handle everything from movement to combat, and anything else, with. It let's it be "more complex" while also being easier to understand.
Several friends and I are also being run through PF2e while using Foundry and it's been incredible. We've all casually played 5e in the past, but the learning curve for PF2e has been quick and short. And, like you said, much easier to find an answer to really specific or strange situations overall. Makes for a really solid experience as a player.
Following the Civil War, the Pinkertons began conducting operations against organized labor.[5] During the labor strikes of the late 19th and early 20th centuries, businesses hired the Pinkerton Agency to infiltrate unions, supply guards, keep strikers and suspected unionists out of factories, and recruit goon squads to intimidate workers.[6] During the Homestead Strike of 1892, Pinkerton agents were called in to reinforce the strikebreaking measures of industrialist Henry Clay Frick, who was acting on behalf of Andrew Carnegie, the head of Carnegie Steel.[7]
For the entirety of last year Lizards of the Coast had one scandal after another, starting with a leaked draft licensing agreement for 3ed party supplements that completely screwed them, including giving WOTC the ability to just use the content of 3d party publishers without paying them.
I still like playing but I think the last time I bought anything other than singles from my lgs was almost 20 years ago. I never understood the appeal of gambling just to have a bunch of trash in my collection, now I feel the same plus fuck giving WotC money
I used to go to FNM every week with a group, got into EDH, built decks, went to GPs, it used to be so much fun! Now it's just this cheap cash grab, Arena is miserable, Moto never gets talked about because they don't profit off it like Arena (and it's never going to get updated or fixed in any meaningful way), the power creep is absolutely bananas they're on track to invalidating years worth of cards. It's just really unfortunate it went downhill soooo fast. And we're going to get more of these stupid crossover sets with a billion stupid overlapping keywords 😭.
It's also frustrating because deck building games are fun, and Arena is the only "F2P" version that scratches that itch, but their hidden ranking/matchmaking system makes it borderline unbearable.
If you have an online group to play with, I can’t recommend tabletop simulator enough. You can play anything, but you can also play magic with any deck and no shuffling after purchasing tts once ($40 for 4 copies, so go in with friends).
Its okay to play DnD and Magic. But its not okay to give WotC money. Remember when they sent literal Pinkertons after a guy. Or when they tried to end the OGL. That was all last year.
Theft is moral. Paying corporation for the privilege of being stolen from is not.
I'm old enough to remember the debacle with D&Dinsider. I got such better service with piracy than my friends did behind the paywall. All of their development promises turned out to be shit also. To this day, I've banned ddb from my games.
I still have all my cards and still play with friends, but the Pinkerton move was the last straw for me. I haven’t, and won’t ever again give WotC money.
There are thousands of excellent systems out there completely different from and much easier to learn than d&d. Just stop playing DND. It's not hard, and it's often free or inexpensive.
It's a really fun system, and there are some great tools out there to run a game. Been using path builder 2e for character sheets, and recently discovered their encounter tracker thing and it is the best I've used... See monster and player key stats (like hp ac and saves) or full Stat blocks, add conditions on the fly, even generate random encounters... It is truly an amazing tool for dms.
Aren't they planning to completely rework it, to cut all the existing ties to DnD/OGL?
Because that would mean it is.. not quite right time to start playing, no?
They already converted the core system, I have the GM Core and Player Core books.
That being said it's a minor remaster. all old content is compatible. My group has barely noticed the differences aside from a few naming differences. (There are more differences, I would say about 10-20% of the system changed, but it's not as confusing as that sounds)
Never has there been a company that I wanted to love so badly, but hate. I even proxy my pauper commander decks these days. In the magic world, so many bad decisions. 30 year anniversary cost $1k for non-legal cards. Power creep and complexity creep are frustrating. Huge inflation. Bad story. Bad quality cards. It could all be so much better, but they focus only on short term profit instead of the player experience