Notably, no nvme SSD required at any quality level. Just confirmation of what everyone knew already that you can eliminate loading screens without it. It just takes some heavy optimization.
That and an API that offloads data loading direct to the GPU. This is using DirectStorage 1.2, so it is bypassing the cpu in loading the data and decompressing it.
The PS5 has a total of 16GB of RAM which is split depending on the developers.
My PC has 32GB RAM and 16GB VRAM. Meaning I have three times the amount of ram available. The PC port of this likely has the option with a HDD of preloading data into ram before it is used (like loading the data into ram for the next level) where the PS5 did not. There are ways to do these things to speed up loading of data, but when you have limited amounts of RAM available means it limits your options.
For a console they want to maximise the ram usage for what is in current use. So yes, nvme SSD is likely required for that.
This feels like a weird way to break up the requirements. Why not specify recommended specs for optimal performance (60 fps) At each resolution from 1080p to 4k?
Like, what if you wanna play at 1080p on max settings with ray tracing and a 144hz monitor? I don't really know where that falls here, cause they only tell me what's recommended for medium settings at 1080p and high settings at 1440p. Seems weird to tie the graphics settings and resolution together, right?
@ADHDefy While I agree with you, such requirements aren't set in stone anyway. They are just there to give an idea of common setups. This is still one of the most useful system requirements info I have seen on PC.