They were way less complex though. Which does help with QA coverage and generally gives less chances for things to break. But yeah, I still agree, rose tinted glasses and all that
What percentage of all games released before download updating became the norm had game-breaking bugs? I really don’t remember that many, certainly not so many that it was considered to be a widespread issue.
Yeah, unpatchable games tended to be buggier in general, but there’s also a sense of charm and intrigue that comes with discovering a bug or exploit and utilising it to your advantage. I still remember playing the fuck out of Morrowind and discovering that you could exploit the Corprus disease to get essentially infinite Strength and Endurance which was awesome.
I think stating that “many” games were unbeatable is hyperbolic, but I guess that depends on your definition of “many”. If you define it as being more than five, then sure. If you define it as being a statistically significant percentage? Maybe not.