My name is Casey Baggz and I'm the Founder & CEO of Nurl a new app that uses advance algorithms to deconstruct the rules, player sheets (and everything else that makes TTRPGs hard for players and GMs) and presents it in a holistic and conversational way. Likewise, we also add in realtime notes & chat (similar to Notion and Slack/Discord) and combine it with an extension library so you can have all the tools you need in one magical place.
I've been working hard to make sure we ship in less than 10 weeks and so far have received a perfect-score feedback from all players/gms we have user tested with ranging from 13-50 year olds who have played anywhere from "being curious" to 20 year vets.
Today, the waitlist is officially open and if you join you will get access to the app before the general public. I'm currently a GM and started as a player and built Nurl because I have yet to find a good solution for a tool that helps streamline the game in an elegant way that works with IRL/hybrid sessions (i.e. it's not a VTT).
As a game master, there is so much time and improve you need to have to deliver great sessions. As a player (new or experienced) character sheets and rules can be extremely overwhelming, intimidating, and confusing.
Today, I can confidently say that Nurl will help remove that burden and enhance your games so you can spend more time focusing on the story vs. planning.
How hard is it to add new systems? I'm intrigued at how the campaign organization looks like, but currently playing beamsaber, a forged in the dark game.
Great question! The app is game agnostic out of the box and supports any game in the mainstream. We do support Beam Saber out of the box today. If it is OK with you, I would love to learn more about your expectations of campaign organization since that is relative per GM? Would you be open to setting up 30min for a chat about it and possible user testing of the app features? 100% OK if you are uncomfortable with that.
I don't need 30 minutes, I use two Trello boards, one for me, one shared with players, the player one is factions and important names, the gm one is hooks (planned or spoken out loud)->session ideas->session notes, and a catch-all that is a list of names when I need one.
And I occasionally feed all that into chatgpt to generate me some dialog better than I can manage. "Generate me a mission briefing for a mission where the squad needs to...". (I don't speak military well)
For a forged in the dark game, I'd love to see easy to use character and/or mission specific devil's bargain generators, and a way to store what I have, possibly in a better format.
Oh, interesting! I could definitely see a feature like a Trello board being useful in Nurl for GMs? We already have the other stuff which means the app could "automagically" connect everything for you to create a seamless game session experience. I really appreciate and value that insight and will add it to our backlog.
If you are interested, check out our Group Chat Features which I feel like are relative to this convo. Our Notes Features might also be interesting to you?