Today we are happy to release our latest feature spotlight for our Combat Arena! In our video, we show how Nurl make dnd5e combat easy for Players and the GM by simplifying your character Moves (i.e. Abilities) and tracking all the results from using a move in realtime.
This means that all you have to do is say click the "use" button and we will handle the rest!
- Update your "battle sheet" with all new data (like bonuses, etc.) relative to your ability
- Show everyone in the group you are using the ability
- Keep track of your usage quantity
You can watch the promo on our YouTube channel.
If you are interested in signing up for early access - head to our website at: https://nurl.website and we will keep in touch via email for when we release.
If you are a publisher and are interested in getting early access to our Publisher's DB product, contact us via our publishers page at: https://nurl.website/publishers/
Check out a feature comparison of how Nurl simplifies D&D spells to streamline play during combat encounters!
We draw a fine line between automation and IRL game experiences so the attention stays with each other at the table or story and not on our app.
โ
Absolutely - specifically Nurl does:
For GMs
- allow you to create and manage multiple game groups
- allow you to take private notes with TTRPG enhanced features that you can't get in Notion/Google/etc.
- allow you to have a chat thread with your group
- allow you to create and manage combat encounters
- allow you to create/manage NPCs
- help you plan for your session
- help support you during a session so you can focus on telling the story
For Players
- allow you to join multiple groups that play different games
- allow you to create/manage your characters
- allow you to take public notes with TTRPG enhance features (same as above except everyone in the group can see and contribute)
- allow you to chat with your group
- allow you to have a simplified and easy to use battle experience
- help you become "fluent" in the game you are playing faster
For Publishers
- allow you to have your own private database to manage your games/rules easily
- allow you to see analytics (high level) on who is playing your game system
Yes, and thank you for that question. We are actually working on a re-design of the website to help with this topic.
At the highest level - you can think of Nurl as your "TTRPG hub". Whether you are a GM or player - it's all the tools you need (and more - like planning tools, etc.) in a single place. If you are in multiple groups that play different games - you can have a single app to manage everything and just switch from group to group when it's time (like how Discord/Slack does with servers). Eventually, we will support translating characters and NPCs into different game formats. For example, you are in a D&D group with a character you really love but joined a new Aliens group and wanted to bring your D&D Barb into the Alien world - Nurl could do that because it's your personal TTRPG hub.
It is important to note that Nurl is first and foremost targeting groups who play IRL/hybrid. We are not a VTT and have no ambition to become another VTT. Foundry and Roll20 have that covered and are great tools if you want a fully virtual experience.
Our vision is to build an app that gives you the high-end tech solution but not become the "star" of the game session. Instead, be the "NPC" hanging around and at your disposal when you need (i.e. the story, players, and game session remain the stars).
I hope that answers your question?
Nurl makes combat encounters easy for everyone! ๐
Check out our latest video where our Founder & CEO talks about the challenges of running game encounters and how Nurl is going to fix it! ๐
Checkout the video at https://lnkd.in/gFWr8Pkd
Are you a player wanting to get early access? ๐ ๐ Join the waitlist today at https://nurl.website
Are you a game publisher wanting to get early access to our Publisher Database so you can grow your community? โจ ๐ Contact us today at https://lnkd.in/gMmHc7x6
I appreciate that you point this out. You do have to apply and pay a fee for most highly-rated awards (nothing is free today). However, I'm proud to say that we did not apply, rather were nominated (by individuals) and won our category.
We are bootstrapped (indie hackers) who are just trying to build a tool that we have always wanted - and hope others can enjoy as well (along with our victories).
I totally get it (why we are working on a new website). So, think of it more like a "hub" or "operating system" for all your TTRPG games.
A single place to do different things based on which type of player you are in a game:
GM's can...
- Get help planning for a game session with a streamlined framework we created
- Manage NPCs via our "Contacts" feature
- Take private notes that seamlessly connect to the game and features (think Notion had a baby with Google docs)
- Manage real-time meta updates for the players (i.e. location, weather, time, duration, etc.)
- Build and run battles in our "combat arena"
Players can...
- Get help planning for a game session with a player version of the previous #1
- Manage their character in a much easier way via Nurl simplifying the sheet and rules to be easier to understand
- See the public "Contacts" the GM has revealed
- See group level information (health, battles, etc.)
- Create a personalized dashboard of game-specific widgets to use during game-play
Groups can...
- Contribute to public notes (like the GM notes, except available to everyone)
- Have a group chat where they can ask Nurl game specific questions instead of stopping the flow of the game (non-cheating parameters built in)
Users can...
- Adjust accessibility settings to account for being colorblind, on the spectrum, or having ADHD (probably a later release since this one is more difficult).
- Have many groups to switch between - say one group plays dnd, the other pathfinder
- Translate characters from one game to another - say you really love your druid in dnd and want to translate that into pathfinder for you second group
...so much more. We still have a lot of work to do but it is all coming together. I hope you can at least see the vision of where we are headed and give Nurl a shot in the future.
If not, I still appreciate you and have enjoyed the conversation.
- Casey Baggz, Founder & CEO (life-long GM)
It's a TTRPG OS-level app to enhance your IRL/hybrid game sessions (not a VTT). We bring all the tools you need into a single place and simplify the rules/information of the game you are playing. It helps make the game easier for all players (GM & Players - experienced or new) and inclusive (i.e. colorblind, Austism, ADHD, etc.).
We will be launching v1 soon - but today you can join the waitlist on the website - the site is pretty outdated but we will be updating it soon with a new design.
Nurl is also meant to be game agnostic with features that will also create a platform for publishers/writers to add their own systems. v1 will include support for dnd5e (not 2025 yet), Shiver, Thirsty Sword Lesbians, Nightfell, and Shadow scar (RPG day game).
We're thrilled to announce that Nurl has won a prestigious Netty Award of "Best Gaming App" for our innovative work in the Tabletop Role-play Game category!
Not only that, but Nurl has also made history as the first TTRPG company to win a Netty!
This is a proud moment that underscores our commitment to excellence for our customers. As one of the most trusted awards in the industry, the Netty Awards honor top leaders and companies across 100+ unique categories โ recognizing creativity, technical proficiency, innovation, and impact.
To Celebrate, we created a limited edition shirt (only 50 available) symbolizing the battles we have fought to win this award!
๐ Exciting News from Nurl! ๐
Weโre thrilled to share that Week 2 of our exclusive, invite-only D&D Beta program is in full swing! Our select group of testers is currently exploring the seamless import of their D&D Beyond characters into Nurl and providing invaluable feedback.
This special group is helping us shape the future of D&D gameplay by testing our latest features and functionalities. Their insights are crucial for fine-tuning Nurl before our public launch. A huge thank you to our dedicated Beta testersโyou are truly making a difference!
Want to be part of our next Beta batch? Join the waitlist today: https://nurl.website
Stay tuned for more updates on our journey!
Hey TTRPG players and allies! Weโre excited to launch our limited edition โAnti TPK Clubโ Pride T-shirt. With a bold, rainbow design, this shirt celebrates inclusivity and the spirit of the L+ community. Only 50 are available, and once they're gone, they're gone forever! Grab yours now and show your pride while supporting the community. ๐
๐ https://antitpkclub.etsy.com/
We are streaming live on Twitch this Wednesday at 5 pm CST to give some company updates and show off the new D&D Beyond Character importer! It is truly magical.
Sub to the Twitch channel to see how we deconstruct the D&D character sheet to make it easier to understand within milliseconds!
Are you ready to revolutionize your game nights? Dive into the immersive world of tabletop role-playing games with Nurl, your ultimate companion for effortless and engaging adventures! ๐
We're thrilled to announce the pre-release demo of our game-changing platform. Experience the magic firsthand and see how Nurl's OS-level app makes your RPG sessions seamless and more enjoyable than ever before. Watch our demo now ๐ฅ
Join our waitlist today and be among the first to explore a new era of tabletop gaming! Sign up now at https://nurl.website and stay ahead of the game. โ๏ธ๐ก๏ธ
Thanks for the help! I'll ship those updates today.
Oh, good idea! Going to work on adjusting that and validate.
I appreciate the attention to detail! The AC feature is still in development and I am currently working on figuring out the consistency part because the data on the DDB side is actually inaccurate (unfortunately). For example, this same character in DDB somehow has a "+27" attributing to their HP from CON which in no way matches the actual CON breakdown. Even Foundry is having to adjust some data points around AC. So, it has been a quite the revealing experience building out this feature. It's totally random too which makes it even harder to find the data loop-holes.
On the gold side, we are purposefully displaying it in a format that it more familiar to people but will have the breakdown of each item if you click the "manage" button. We are using the same D&D conversion rate which is uses GP as the baseline valuation (i.e. 1 pp = 10 gp).
On this missing skills side, in this preview we are indeed hiding the skills and proficiencies but we do show those once you save the character (you can see in our screen shot on the website). However, what I'm hearing from that feedback is that you would find it more valuable to also include that in this preview as well?
I definitely appreciate all the points you bring up and will take everything into consideration on adjusting where we can before we launch.
Thanks for the great feedback. I'll do my best to figure out how to make that part easier to read taking in your idea as a starting point.
Sup, everyone? We are finally getting close to release and wanted to show off how you can convert your D&D Beyond character into Nurl with a single URL copy/paste. We deconstruct all the data and present it in a way that is much easier to understand for new players. For experienced players, it removes the cognitive complexity of the overwhelmingly large amount of data presented. This means your brain uses less energy reading the sheet so you can instead devote that to role playing!
This is the "out of battle" sheet preview which is just a teaser on other things the app does with the character sheet data for you.
Check out this 20 second video preview
If you like where we are going you can sign up for early access on our website
Wondering if you can port your D&D Beyond character into Nurl? Absolutely. This is just the beginning in our story.
Join us next week as we live stream our update about this feature on Twitch
To get early access, join our waitlist today: Get early access
We've been hard at work testing different strategies to accomplish our mission of making player creation & management easy for the game you are playing.
We are happy to announce that we are close to being done for our dual feature set! You will be empowered with so many tools at your disposal in a way that allows you to get as advanced as you want.
Ever wish you could port a character from one game over to another? We go you. This and so much more. โจ
Join the waitlist today for our upcoming release at: https://nurl.website
See why everyone loves Nurl at https://nurl.website today.
Tonight, we'll be streaming live at 6pm CST to walk through the new Multi-group Campaign feature and give some general updates on the business & release, then open the floor up to Q&A!
Sub the Twitch channel for a reminder: https://www.twitch.tv/nurl_app
This week we are going live on Twitch to talk about release updates and walk through the new Multi-group Campaign feature to support Epic style game play!
Set your calendars and sub to the Twitch channel for a reminder: https://www.twitch.tv/nurl_app
See why everyone loves Nurl at https://nurl.website today.
Hello everyone! My name is Casey Baggz and I'm the Founder and CEO of a new app that makes playing tabletop role-play games easy. Even more so, it makes playing games more accessible than ever before in the history of tabletop role-play games.
As someone who is on the spectrum and colorblind (whoops), it has been a passion of mine to build a tool that helps improve the learning, playing, or running experience for people who have disabilities.
Allow me to provide some context around our mission and how we are achieving a new level of accessibility to make playing more inclusive than ever before:
The app itself is game agnostic. We deconstruct the rules and everything else that makes learning, playing, or running games hard and present it in a holistic and conversational way. Likewise, we bring all the tools you need for IRL/hybrid game sessions into one place and enhance them with TTRPG specific features which you simply can't get out of using Discord, Notion, etc.
On the accessibility side the app will have specific user settings that will change the entire experience to meet you were you are at regarding your disability. For example, if you are someone who is on the spectrum - you can put in your exact score and we will reconfigure all the communication in the app to provide a better experience that aligns more consistently with how your brain naturally functions. This includes interpreting rules, spells, building characters - everything.
Out of the box - we have the current standards in place:
- 100% accessibility score
- Colorblind friendly for protonopians (red/green)
- Autism support (mentioned above)
Our next roadmap items incudes:
- ADHD support
- Support for recording audio sessions for a historical recap
This is just the beginning of what we are doing. If you are interested in learning more you can go to: https://nurl.website
We plan on releasing around May 6th for people who have joined the waitlist. I really appreciate this community and hope to bridge the gap of technology and TTRPG so everyone can enjoy playing games equally.
I've noticed a big gap in the Epic game session realm when it comes to good tools for enhancing the gameplay. I've seen attempts, but nothing on the level of what it could be.
This past weekend, I was a part of an Epic session and validated a feature set on the app I'm building which resulted in a response of "This is perfect" from everyone that night (including the admins running the Epic).
When it comes to Epics, an easy way to ensure everyone is having fun is to keep the interactivity of all groups high. Secondly, make something positive out of the negative situations. For example, there was a feature we added this weekend to which if someone failed a task, they had to donate X dollars to a charity that was the focus for the event itself. I found this was a really fun way to enhance the game play to make something positive out of negative situations. Basically, people were still having fun rather than getting upset because it resulted in philanthropy. Obviously, anyone could also donate at anytime - but you get the gist. More smiles and laughter than disgruntled faces.
This is one of many examples I see that works really well. Additionally, I'm happy to announce that r/nurl will support Epic game sessions in our upcoming release which you can read about on our blog.
If you are interested in were we are going and the vision to make playing TTRPG easy for everyone (including people on the spectrum or ADHD), you can join the waitlist and get early access to the app before we publicly launch: https://nurl.website
I hope this brought some "inspiration" to all the DM of DM's that love hosting Epic game sessions and happy adventuring!
In honor of "eclipse day" I'm happy to announce support for Epics. This type of IRL/hybrid play style has been ignored (or should I say...eclipsed? OK, OK, I'll stop.) when it comes to building tools that successfully enhance game play.
This past weekend, I user tested an Epic group play session to validate our strategy and designs to which was a Crit-Hit!
This is going to be a game changer to all groups that love to play "epic" sessions and I can't wait to get it to the public. ๐ฅ
If you would love to learn how we are accomplishing this - check out our blog about the feature.
If you like our vision and want to get early access to Nurl (hopefully around May 6th) - join the waitlist today.
We are going to change the IRL/hybrid game this year and I can't wait to show you what is next... ๐
Hello! Yes, I am looking for a Co-Founder who will be the functioning CTO, similar to myself being the Founder & CEO. These are not paid positions yet (equity only) but we are close to getting funding - so they will be soon. Since it's just me, trying to stay ahead of the curve for anyone qualified and ready.
Thank you so much for this question Obituary! From my perspective it's not so much about looking up rules not being holistic - rather a blocker to a game session and potentially to the game itself (i.e. some rules are very abstract and require X level of experience...which even then is not reliable). Thus, Nurl instead helps to try and streamline that experience when it needs to happen, doing so in a way that a 13 year old can understand. Of course, it's opt in, so you don't have to use that feature - but speaking from experience (I'm a GM with a hybrid group of 6 players. All are new except one who has been playing for 20 years), it has been an invaluable resource in our group.
The holistic nature being more around character sheets and other tools you need to play a game.
I just want to thank you SW first and foremost for this post and all the questions you have to which I'm delighted to engage. ๐ I wish more people in our community were open to having a safe discussion about this topic.
I'm going to attempt to answer all of your questions, but they may be out of order to hopefully give a better context.
To start, without giving away our IP, I'm happy to say that Nurl does not use GPT - we in fact use a more advanced approach which creates our engine that is made up of different parts to accomplish X thing successfully. This is why the app provides value outside of general purpose AI - it is so much more than just a simple chatbot (i.e. we deconstruct rule and so much more).
Because of this, Nuro has yet to have an issue with accuracy for any feature because we are consistently training our models to prevent it. Nuro is also the engine that is exposed only to support and enhance the games for both the players and GM and not as a "meta-GM". This meaning that Nuro will not be another voice in the argument to over throw a GM or anything like that. I and my group also use the app along with about 100 other people who opted into our Beta Prototype to validate some assumptions - the MVP is the next step on that.
Around eithics and legality, we also have guidelines and a legal council protecting these things. For the most part, training does not occur with user interaction but in other ways under the hood that we control. The only exception is if a user will update their accessibility settings that will make games better in ways there has never existed before. For example, if you are a person with Neurological disabilities, you can update a setting that is relative to your option which will alter how Nuro specifically communicates and displays the UI to you. Thus, Nurl makes TTRPGs more accessible and inclusive than ever before (which I'm really excited about).
We also plan to add a set of features that are relative to groups that use voice chat if they want to opt into them (also excited about these). Regarding NSFW, it is against our Terms and Conditions to upload or abuse Nurl in any way regarding this material to which we will block, remove, report, and take legal action if needed when the Terms have been violated.
Cost is still being determined but it will more than likely not be a subscription. Rather, a usage based plan that matches current standards in the industry. This is a little more complicated because maybe the GM uses Nurl more than Player X. In that scenario, Player X shouldn't be charged a consistent fee because they are using it less. This is also something I'm very passionate about regarding fairness in billing.
Lastly, I appreciate the feedback on the word "proprietary" - note taken.
I hope I was able to answer all your questions with as much detail as I can legally give without giving away our IP? If you feel that I have not, please forgive me. Once again, I really appreciate this conversation and hope Nurl can be a beacon of hope around how to use advanced technology to give the community tools they deserve vs. abusing our creators.
Oh, interesting! I could definitely see a feature like a Trello board being useful in Nurl for GMs? We already have the other stuff which means the app could "automagically" connect everything for you to create a seamless game session experience. I really appreciate and value that insight and will add it to our backlog.
If you are interested, check out our Group Chat Features which I feel like are relative to this convo. Our Notes Features might also be interesting to you?
Great question! It has a AMA feature - but it's not an AMA. It's more so like a "group hub" for your games if you will? It's also not a VTT - that problem has been solved already.
Nurl aims to support and enhance game sessions for people who still love to play IRL/hybrid game sessions. Having said that, you don't need a rule-set because our proprietary engine Nuroโข๏ธ manages all that on your behalf. Basically, using the app should allow you to just focus on the story or playing the game vs. managing the details. As a GM, the last thing I want to do is waste more time "doing stuff" vs. telling the story. The app has helped me go from taking 3 hours to plan my sessions down to 15 minutes (very nice).
We are building the engine to do some really cool things regarding NPCs and custom lore that you can learn more in our blog posts (see both the chat and notes). So, with all that context, it is meant to empower both the GM and Players so changing or learning about anything on the fly has no limits (I can validate that as a GM who does it pretty much in every game session...except fudging dice - if the players can't fudge, I choose not to fudge which makes a more interesting and engaging story IMO).
I hope that answered all your questions? Please let me know if it didn't and what I can do to be more helpful!
Great question! The app is game agnostic out of the box and supports any game in the mainstream. We do support Beam Saber out of the box today. If it is OK with you, I would love to learn more about your expectations of campaign organization since that is relative per GM? Would you be open to setting up 30min for a chat about it and possible user testing of the app features? 100% OK if you are uncomfortable with that.
Hello everyone!
My name is Casey Baggz and I'm the Founder & CEO of Nurl a new app that uses advance algorithms to deconstruct the rules, player sheets (and everything else that makes TTRPGs hard for players and GMs) and presents it in a holistic and conversational way. Likewise, we also add in realtime notes & chat (similar to Notion and Slack/Discord) and combine it with an extension library so you can have all the tools you need in one magical place.
I've been working hard to make sure we ship in less than 10 weeks and so far have received a perfect-score feedback from all players/gms we have user tested with ranging from 13-50 year olds who have played anywhere from "being curious" to 20 year vets.
Today, the waitlist is officially open and if you join you will get access to the app before the general public. I'm currently a GM and started as a player and built Nurl because I have yet to find a good solution for a tool that helps streamline the game in an elegant way that works with IRL/hybrid sessions (i.e. it's not a VTT).
As a game master, there is so much time and improve you need to have to deliver great sessions. As a player (new or experienced) character sheets and rules can be extremely overwhelming, intimidating, and confusing.
Today, I can confidently say that Nurl will help remove that burden and enhance your games so you can spend more time focusing on the story vs. planning.
If you are interested, you can join the waitlist at: https://nurl.website
nurl_app went live on Twitch. Catch up on their Dungeons & Dragons VOD now.
If you missed the Twitch demo last night, you can check out the highlight where we discuss the Group Chat features and how we are adding the depth you never knew you needed!
Check out the video on our stream and sub for reminders: https://www.twitch.tv/videos/2096710634
The Founder & CEO is going live tonight at 6pm CST on Twitch to demo the new Group Chat feature and show the depth we included that you never knew you needed for a TTRPG group chat!
Set your calendars and sub on the channel for reminders: https://www.twitch.tv/nurl_app
See why everyone loves Nurl at https://nurl.website today.
The Founder & CEO is going live on our Twitch Channel to demo the new Group Chat feature and discuss how the app will add the depth you never knew you needed for chat features in tabletop role-play games!
Streaming this Wednesday at 6pm CST
To get a sneak preview - check out our blog about it
Great question and absolutely. Out of the box, Nurl supports any TTRPG (even Critical Role campaigns). We are just starting promotion focusing on D&D groups since it's the largest audience and easiest to relate too.
Ah, interesting. I feel that like it totally possible in a more "Nurl like" way since our location widget contains a place for you to upload a map - so by nature, our engine should be able to connect all those things and (theoretically) make the pins for you. Basically, with Nurl, you should have the option - but shouldn't have to do the work if that makes sense?
I'm going to take note of that and just keep a pulse to see where that idea goes. Thanks so much for the details and stay tuned. ๐
We won't do exports to begin with, but I do have plans for integrations post release where we can. But, if we get enough feature requests to be able to export - we will 100% be happy to build that out.
Totally forgot to mention one of the extensions is a location tracker (which will update in real time on the player side - see website shot, top left side), and if you create a note that uses a location for the title, then the app will add some bonus features because it will know the party is in X location and you have a note related to that location (I'm personally excited about).
So I'm not sure about what you mean by world building notes with map pins, however, I'm very intrigued and interested in learning more. Would you be open to diving deeper in a 1:1 user testing conversation privately where I can understand and see if we can fit it into the release?
Great question! So, we use our engine to do quite a few things for both DMs and players. As a DM, you can use the dashboard to add a bunch of utility extensions similar to what you see in the website screenshot (except that is for a player). This could include everything from your notes, to player stats, reminders, dice roller, location, etc. The extensions will be an open source library, so anyone should be able to eventually build their own and sell them in the app if they wanted to (or not). For DMs we also provide advanced features for the notes (like automagical player dictionaries which means it creates the character dictionary and context for you), encounters view (initiative tracker/encounter manager on steroids) and just be an overall hub for your group. Basically, it will help to streamline the group and game session in a way that hasn't really been explored yet with the goal of just making playing and understanding the games easier.
Long term we will also create a line of physical smart products that will connect to the app - like GM tiles that create a map for you vs. you doing it or buying it, etc.
Ah, and there is also the raw engine itself in a conversational interface that you can use to help plan and execute your sessions. For example, I used to spend about 3 hours planning my sessions and now it only takes me on average about 15 minutes and we do about 4 hour sessions.
And it does support any TTRPG system. I test it every week and so far there is not a system I've found (outside of indie) that I can't create players and run a game with. It's pretty cool.