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D&D Next - 5e Discussion

  • Tactical Monk Drop

    Monks at level 12 decrease the fall damage they take by 70, which means they're almost guaranteed to take max 20 points by falling from more than 200 feet (99,67% chance according to anydice).

    That means level 12+ monks can jump from airships and other flying objects at basically no risk in order to infiltrate some place (especially way of shadow) or surprise their enemies.

    Do what you want with this knowledge.

    1
  • Advent's Amazing Advice: Dragon of Icespire Peak, A Mini-Campaign Fully Prepped and ready to go! (Part 1 Phandalin)

    Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

    We're back at it again with another Fully Prepped Mini-Campaign; Dragon of Icespire Peak, A level 1-6 Adventure that's a bit frosty! This is part of the Essentials Kit; released between Dragon of Stormwreck Isle and The Lost Mine of Phandelver all created by WoTC.

    Dragon of Icespire Peak is a bit different from the other two I've prepped; not only is it more of a sandbox, but it also has the ability to be run with just one player which is a huge plus for those of you who can't get larger groups together! I'll be incorporating the recommendations from both Bob the World Builder and Sly Flourish along with my own tweaks to make this one of the best experiences you can have running this Mini-Campaign!

    If you've used my previous notes you'll know that I take adventures such as these and do all the difficult and time-consuming book-to-session conversions so you don't have to! I do my best to include ambiance for every scene, custom battle maps, handouts when needed, spell sheets, encounter sheets, and more!

    This may all sound familiar, but seeing as this is a Starter/Essentials Kit, I think it's important to reiterate:

    • Read the Adventure: I know surprising, but it can be extremely confusing when you don't know where everything leads to.
    • Consider the needs of your group: As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
    • These notes aren't meant to be the end-all-be-all: Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things are meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!

    Without further ado:

    Included in The AAA Collection is:

    • A Word document with all my notes including links to music tracks for ambiance and fights
    • Custom Map of Phandalin

    Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

    As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

    Cheers, Advent

    0
  • Week 6/24/24 PHB class reveals schedule

    cross-posted from: https://ttrpg.network/post/7479802

    > 2024 Player's Handbook Reveals (all premieres at 9am PDT) > > Monday, June 24th - The Rogue > Tuesday, June 25th - The Warlock > Wednesday, June 26th - The Druid > Thursday, June 27th - The Wizard > Friday, June 28th - The Ranger

    1
  • 2024 Players Handbook | Everything You Need to Know | D&D - YouTube

    Wotc dropped a big video today all about the upcoming edition. There's a few articles breaking down some of the information out there already.

    2
  • 48 hours left to back Devabhumi, a 5e campaign setting inspired by Ancient India!

    Hi, my name is Khan and I am the person behind Devabhumi. I am of Indian origin, and I have always been interested in non-European rpg settings. There is such a treasure trove of untapped stories, monsters, and legends in Indian Culture, which can provide fresh and unique content for your campaigns.

    Devabhumi is a high fantasy TTRPG setting inspired by the history and epics of Ancient India. This setting features:

    • 100+ pages of lore
    • 8 new races
    • 20+ historical weapons and armor
    • 25 monsters inspired by Indian folklore

    And much more!

    You can check out the project here: https://www.kickstarter.com/projects/silvercompassmaps/devabhumi-a-dandd-5e-setting-inspired-by-ancient-india

    1
  • I’m looking for monster lists for Journeys through the Radiant Citadel.

    I'm looking for monster lists for Journeys through the Radiant Citadel.

    Like, for each of the planes in there, here's a list of appropriate monsters. It's OK if they're fan made. It's not always clear to me exactly which real-world–culture is the basis of which plane (maybe that's in the book or maybe it's supposed to be vague), but that's fine, I think these settings look awesome, but one of the main thing missing to easily expand them are encounter tables, which I could throw together if I knew like "OK, on such-and-such plane there are owlbears and stirges" or something like that.

    @dndnext@ttrpg.network

    0
  • Advent's Amazing Advice: Don't Say Vecna, A Level 20 One-Shot fully prepped and ready to go!

    Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

    Don't Say Vecna is a level 20 One-Shot by Michael Galvis and Mike Bernier that will have your players tasked with investigating a wizard tower that mysteriously disappeared from the Material Plane. Their exploration will reveal the forbidden secrets three scholars discovered and what fates befell them. Will your player be able to handle the might of Vecna!?

    Fortunately, even if they can, there's a modified stat block to really throw the full power of the Arch-lich himself!

    *\Estimated Session Length: 4-6hrs

    *\Important Note: If using the revised statblock it is recommended to allow your players to pick the following Magic items:

    • Legendary/Artifact x1
    • Very Rare x2
    • Rare x3
    • Uncommon x 4

    Without further ado:

    Included in The AAA Collection is:

    • A Word document with all my notes, including links to music tracks for ambiance and fights
    • Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP
    • Revised Vecna Statblock for those who want a greater challenge
    • Custom Maps of Cientia Tower

    Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

    If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

    Cheers, Advent

    0
  • Livestream - Session 13 - Fifthdread's Homebrew Campaign #DND - Fifthdread.tv
    fifthdread.tv Fifthdread.tv

    Fifthdread is a nerd who likes to livestream from his own server. Thanks for checking it out!

    Fifthdread.tv
    0
  • Advent's Amazing Advice: Dragons of Stormwreck Isle Fully Prepped for New and Busy DM's (The Complete Collection)

    Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

    Dragons of Stormwreck Isle, is a level 1-3 Adventure, the most recent Starter Set, and successor to The Lost Mine of Phandelver released by WoTC. In it, your players will sail to Stormwreck Isle, an island shaped by an age of conflict between Chromatic and Metallic Dragons. They'll be able to befriend kobolds, explore fungal grottos, fight those twisted by Orcus, and perhaps save the very island itself!

    Have your players create their own characters or jump right in using the Pre-Gens that are built with backstories integrated into the plot!

    If you've used my previous notes, you'll know that I take Adventures such as these and do all the difficult and time-consuming book-to-session conversions, so you don't have to! I do my best to include Ambiance for every scene, custom battle maps, handouts when needed, spell sheets, encounter sheets, and more!

    This may all sound familiar, but seeing as this is a Starter Set, I think it's important to reiterate:

    • Read the Adventure: I know surprising, but it can be extremely confusing when you don't know where everything leads to.
    • Consider the needs of your group: As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
    • These notes aren't meant to be the end-all-be-all: Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things are meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!

    Without further ado:

    Index & FAQ:

    Dragons of Stormwreck Isle:

    Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

    As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

    Cheers,

    Advent

    0
  • I’m making a 5e setting inspired by Ancient India!

    Hi, my name is Khan and I am the person behind Devabhumi. I am of Indian origin, and I have always been interested in non-European rpg settings. There is such a treasure trove of untapped stories, monsters, and legends in Indian Culture, which can provide fresh and unique content for your campaigns. Devabhumi is a high fantasy TTRPG setting inspired by the history and epics of Ancient India. This setting features:

    • 100+ pages of lore
    • A karma mechanic
    • 6 new races
    • 20+ backgrounds and feats
    • And much more!

    You can sign up for the Kickstarter here.

    We are going live in a week!

    21
  • An app that makes character sheets easy to understand

    Sup, everyone? We are finally getting close to release and wanted to show off how you can convert your D&D Beyond character into Nurl with a single URL copy/paste. We deconstruct all the data and present it in a way that is much easier to understand for new players. For experienced players, it removes the cognitive complexity of the overwhelmingly large amount of data presented. This means your brain uses less energy reading the sheet so you can instead devote that to role playing!

    This is the "out of battle" sheet preview which is just a teaser on other things the app does with the character sheet data for you.

    Check out this 20 second video preview

    If you like where we are going you can sign up for early access on our website

    8
  • Advent's Amazing Advice: The Lost Mine of Phandelver Fully Prepped for New and Busy DM's (The Complete Collection)

    Welcome to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

    The Lost Mine of Phandelver is a classic, one of the very first Mini-Campaigns that new DM's run. Heck, it's part of the starter set after all! The issue though, as with many other modules, is that it doesn't describe the best way to transform the contents of the book into an actual session. The Book-to-session conversion can be difficult. Between figuring out when things should happen, understanding motivations and even balancing encounters.

    Well fortunately for you 99% of that work is done! Only a few things are really left:

    1. Consider the needs of your group. As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign you'll have to make tweaks here and there. (Bonus points if you include your players' backstory)
    2. These notes aren't meant to be end-all-be-all. Tweak to your heart's content and don't consider any of what's written to be set in stone. For me, having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience though, so don't freak out and enjoy the journey!

    Included in my posts are:

    • A Word document for each part of the LMoP with detailed notes for running a perfect session including links to music tracks for ambiance and fights
    • Special PDFs for every encounter. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
    • Additional PDFs for allies and commoners
    • A variety of maps for each part of the campaign
    • Spell lists for all relevant fights
    • Handouts for various spell scrolls throughout the campaign
    • A playlist for each part of the Mini-Campaign!

    Without further ado:

    Index:

    The Lost Mine of Phandelver Index

    Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

    As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

    Cheers,

    Advent

    0
  • How to Crit-Hit your Epic game sessions! 🔥
    nurl.website Nurl TTRPG

    The next gen of table-top RPG gaming apps.

    Nurl TTRPG

    I've noticed a big gap in the Epic game session realm when it comes to good tools for enhancing the gameplay. I've seen attempts, but nothing on the level of what it could be.

    This past weekend, I was a part of an Epic session and validated a feature set on the app I'm building which resulted in a response of "This is perfect" from everyone that night (including the admins running the Epic).

    When it comes to Epics, an easy way to ensure everyone is having fun is to keep the interactivity of all groups high. Secondly, make something positive out of the negative situations. For example, there was a feature we added this weekend to which if someone failed a task, they had to donate X dollars to a charity that was the focus for the event itself. I found this was a really fun way to enhance the game play to make something positive out of negative situations. Basically, people were still having fun rather than getting upset because it resulted in philanthropy. Obviously, anyone could also donate at anytime - but you get the gist. More smiles and laughter than disgruntled faces.

    This is one of many examples I see that works really well. Additionally, I'm happy to announce that r/nurl will support Epic game sessions in our upcoming release which you can read about on our blog.

    If you are interested in were we are going and the vision to make playing TTRPG easy for everyone (including people on the spectrum or ADHD), you can join the waitlist and get early access to the app before we publicly launch: https://nurl.website

    I hope this brought some "inspiration" to all the DM of DM's that love hosting Epic game sessions and happy adventuring!

    0
  • Advent's Amazing Advice: The Egg of Estyr, An Easter-Themed Holiday Heist One-Shot fully prepped and ready to go!

    Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible! With Easter fast approaching, I've prepped a Bunny Day Holiday Special:

    From the creator of The Night Before Wintermas comes another level 5 Neutral/Evil One-Shot. Set in the same town as the original; your players will once again meet with Quentin Happyjoy who is getting into the confectionery business. Apparently, there's a lot of money in fat kids, especially when your toffee is 80% nicotine. He wants your players to cripple his competitors, House Estyr, makers of the world-famous "Chocolate Ovoids", by staging a heist on their heavily secured and fortified bank.

    Will your players be able to come together to sneak or smash their way through the banks' defenses and come out with The Egg of Estyr?

    This One-Shot has quite a lot to it. Your players will have multiple options when it comes to how they would like to tackle this heist which each leads to a very different experience. Theirs a full town to explore as well, with multiple unique vendors and magic items. I'm genuinely impressed with all there is to do!

    I've also improved the design of the puzzle and included a section for handouts to make this session that much more immersive! I hope your players have as wild a time as mine did!

    *\Approximate time to complete

    • Speed Run - 2hrs
    • Quiet Option 4-6hrs
    • Loud Option/Full Completion 6-8hrs

    Without further ado:

    Included in The AAA Collection is:

    • A Word document with all my notes including links to music tracks for ambiance and fights
    • Special PDF for all encounters. This includes the enemy stat blocks organized neatly along with an initiative tracker and a spot to mark HP
    • An updated and improved puzzle along with a guided solution
    • Spell Cards for Guards
    • Organized Tables
    • Handouts for both Heist Pathways

    Index:

    Other One Shots, Adventures, and Campaigns:

    If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

    Cheers,

    Advent

    2
  • Book I Kickstarted 2 years ago finally arrived!

    Mostly not MCDM's fault. Issues with shipping are out of their hands.

    But unfortunate that this arrived after I no longer play the game it's designed to be compatible with.

    3
  • The Fall of Hightower (Beta) - Subclasses by Ben Brainard (TikTok Comedian)
    store.benbrainard.com The Fall of Hightower (Beta)

    As some of you may know, I have been working on a new sourcebook for D&D 5e that introduces a new subclass for every single class in the game, focusing on using hit dice to power abilities. ...

    The Fall of Hightower (Beta)

    Sourcebook for D&D 5e that introduces a new subclass for every single class in the game, focusing on using hit dice to power abilities.

    2
  • Hasbro Earnings News (D&D profits)
    Hasbro Loses $1.06 Billion in Q4

    Hasbro lost a billion dollars this year, but D&D made a tonne of profit. And they laid off 1100 people. What I can't understand is how they're business model works. And how laying off 1100 people will allegedly save $400 million dollar (someone check my math, but does each employee cost 350k+ each?)

    Anyway

    5
  • Advent's Amazing Advice: Delivery Witches Apply Within a fully prepped One-on-One Studio Ghibli Themed One-Shot perfect for Valentine's Day

    Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

    Delivery Witches Apply Within is a level 3 One-Shot for 1-2 players. Inspired by Studio Ghibli/Hayao Miyazaki and Kiki's Delivery Service your player will meet a strange black cat who leads them to the Kat and Cake Bakery where they'll try to prove themselves worthy of the title Delivery Witch by delivering a set of packages. These aren't just any ordinary deliveries, throughout you'll run into a slew of interesting characters and events including a druid posing as a cat, a silver dragon, mists that try to teleport you elsewhere, and ghostly apparitions!

    Brittney Hay has done an absolutely fantastic job creating this One-Shot. You really feel like you're in a magical lighthearted world. This One-Shot is a far cry from my usual preps, being for only 1-2 players you'll have the opportunity to really engage your players. The music is right from Kiki's Delivery Service and blends perfectly with your adventure! I couldn't be happier with how this one turned out!

    This One-Shot is from an anthology of One-Shots inspired by Studio Ghibli; Eyes Unclouded, If you like this one I'm sure you'll find plenty more to fall in love with! Perhaps if this is popular enough I'll consider prepping even more of them!

    *\Average Sessions Length: 2-3hrs

    Without further ado:

    Included in The AAA Collection is:

    • A downloadable copy of all my notes, which includes links to music tracks for ambiance and fights
    • Special PDF for all encounters. This includes the enemy stat block organized neatly, along with an initiative tracker and a spot to mark HP
    • A Battle Map for the City

    Index:

    Other One Shots, Adventures, and Campaigns:

    If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

    Cheers,Advent

    0
  • Dungeons & Dragons Arrives on Foundry Virtual Tabletop

    WoTC is partnering with FoundryVTT to enhance it's 5e game system. They will also be selling the revamped books later this year.

    There is no overlap with DND beyond, unfortunately. More info at FAQ below:

    https://foundryvtt.com/article/dungeons-dragons-arrives/#faq

    3
  • Fun alternative character sheets or folios?

    First off, I really don’t care for the default 5E character sheets. I feel like there is never enough space to convey what you want and things aren’t where I would personally prefer them.

    I generally enjoy making my own custom character sheets, but I am about to join an in-person game as a player and I was thinking of being a bit extra about my sheet. I’ve seen some advertisements for notebooks or folios that are relatively small/lightweight but have multiple pages so there’s room for all your features and gear. When I saw these ads I didn’t pay them too much attention because I almost never play as a character and when I do, it’s never usually in person. Because of that, I do t recall what they were called or where to get them.

    Anyone got any suggestions for cool stuff you being to in-person games to keep track of your character? I’m not really just looking for a simple pdf of an alternative sheet, but more like physical books, notepads, dice towers/holders, or clipboards that I can bring to game night.

    Thanks in advance

    3
  • Advent's Amazing Advice: The Delian Tomb, A Beginner One-Shot fully prepped and ready to go!

    Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

    The results are in and I'm excited to announce that Nyx and Alanna (AJ) are the 1st and 2nd place winners of Advent's One-Shot Challenge! The goal was simple, to find people who could prep in a style similar to mine so that I could work with them and expand Advent's Amazing Advice! I was blown away with the results and I'm proud to show you what they've come up with!

    The Delian Tomb is a Level 1 Introductory One-Shot based on Matt Colville's first episode of his Running the Game series on YouTube.

    This adventure begins in the backwaters of a small kingdom, it's a quiet place...most of the time. Recently, there has been an influx of goblins in the region and some of the foul creatures have even begun attacking the farms in the outskirts of the village. Your players are all friends, just traveling through, in search of adventure. It isn't long before they find themselves mixed up in the business of Goblins and pursuing a kidnapped child into the depths of a long-forgotten tomb. This is their opportunity to prove themselves, and to rescue someone in need...if they can survive the perils of The Delian Tomb!

    Below you'll find the winner's notes updated by me with all the tweaks and formatting you've come to know and love.

    Without further ado:

    Included in The AAA Collection is:

    • A Word document with all my notes, including links to music tracks for ambiance and fights
    • Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP
    • Spellsheet Handout for the Goblin Shaman
    • Custom Maps (Credits: u/sladank, uchideshi34 (Jon), grant1derlin, CragtheLAD)

    Index:

    Other One Shots, Adventures, and Campaigns:

    It was such a fantastic experience working with others on this! You'll see plenty more of Nyx and Alanna in the future!

    As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

    Cheers, Advent

    0
  • How to Use Dungeons & Dragons' Most Terrifying Homebrew Monster (False Hydra)
    www.cbr.com How to Use Dungeons & Dragons' Most Terrifying Homebrew Monster

    The false hydra is a terrifying homebrew creature in Dungeons & Dragons that, if used right, can offer one of the best TTRPG experiences out there.

    How to Use Dungeons & Dragons' Most Terrifying Homebrew Monster
    8
  • D&D Playtest Survey Results | Player's Handbook | Unearthed Arcana

    Discussion with crawford concerning the playtest feedback from the most recent playtest

    • Everything scored really well (in the 80s for most things, monk was the highest rated, most features in the 90s, might be considered "most improved class")

    • revised version of the healing spells scored high

    • Tasha's summoning spells will be imported into the PHB

    • 2014 conjuration/summoning spells rework scored really well and will be kept

    • They are deep in internal development for the upcoming PHB

    • May is not the release date as was purported before

    • "We will still be working on the PHB in may"

    • Dwarf art from pax is not the cover for the PHB. That's from the fighter section

    • This was the last unearthed arcana for the upcoming revisions

    • New encounter building rules are going through a lot of rework and playtesting

    • Revised DMG will have a significantly streamlined encounter building system

    2
  • Fixing Challenge Rating | Mike Mearls
    www.enworld.org D&D 5E - Fixing Challenge Rating

    Hey everyone! Like a lot of DMs, I've struggled to get CR to work reliably in my games. Unlike a lot of DMs, I can honestly claim that it's my fault. 5e drafts heavily off of 3e's core mechanics, so it made sense to recruit its encounter building tool. Rodney Thompson and Peter Lee both pushed...

    D&D 5E - Fixing Challenge Rating
    4
  • I made 50 free battlemaps to start out the New Year with!
    www.patreon.com Free Holiday Map Bundle! | Silver Compass Maps

    Get more from Silver Compass Maps on Patreon

    Here is a collection of 50 free battlemaps for the holidays.

    These maps represent hundreds of hours of work which I am able to do thanks to every single one of my supporters. I never thought that I would be able to support myself by making maps and I am extremely grateful for all of this!!

    If you enjoy my work then please consider supporting me on Patreon. Supporters will get access to all of my watermark-free maps, gridded variants, and other map variations in a VTT-friendly file format.

    If you want to see the entirety of maps I've ever made, check out my map archive.

    Enjoy your holidays and I hope these maps serve useful in your games!

    4
  • Advent's One-Shot Challenge: Showcase Your D&D Prep Skills for a Chance to Win $100 and Join Our Creative Team!

    Hey, everyone my name is Advent, and I run a Patreon called Advent's Amazing Advice! I take popular One-Shots, Adventures, Campaigns, etc., and fully prep them for New and Busy DMs. My prep includes detailed notes, music, ambiance, maps, encounter sheets, handouts, and tweaks so you can run the best sessions with the least stress possible!

    I've been working on Advent's Amazing Advice for well over a year now! Thanks to all the support of my Patrons, I'm finally in the position where I can add someone to the team to lighten the load of prepping! With their assistance, I'll be able to expand the ways I can help everyone!

    In order to find the perfect person, I'm creating a contest. The rules are simple. The person who can prep a One-Shot in a style most similar to mine will be the winner. I'll be judging this based on the following:

    Main Criteria

    • Formatting

    (ie. How close you can match my style)

    • Improvements

    (includes additions; as well as flow, ease of use, etc.)

    • Music Selection

    (Picking the perfect tracks to match each scene) (\*Create a YouTube playlist)

    • Including additional resources

    (ie. maps, handouts, encounters sheets, etc.)(Be sure to properly credit)

    • Packaging

    (Delivering the Prep the same way I would (ie. Folder Organization))

    The One-Shot that contestants will be working on will be The Delian Tomb. I've chosen this one because it's short, has multiple versions, and is made for beginners to D&D. How you choose to prep will allow me to see how well you can get into the mind of a new DM; ensuring they have all the tools at their disposal to run an Amazing session!!!

    Not only will the winner be joining the team\*, but there will be prizes! Additionally, if 2nd and 3rd place impress me enough with their quality, they might just find themselves being called up to collaborate in the future!

    Prizes

    • 1st - $100 and have your prep featured on Advent's Amazing Advice
    • 2nd - $50
    • 3rd - $25

    Deadline \- 1/15/24

    If this sounds like something you're interested in, you can get started by downloading the Contest Resources by Clicking Here or Here. Once you've finished, you can upload your files to Google Docs and send an email with the link, as well as to the YouTube playlist that you created!

    Email \- AdventsAmazingAdvice@gmail.com

    For those of you who haven't seen my work before, you'll find an example of my Into Ivy Mansion prep in the Contest Resources Pack. I've also included additional examples of my prep below.

    Position Info

    • Pay: I’m offering the same amount that I charge for commissions, so $100 for each One-Shot Prepped; with up to a bonus $100 for each completed project based on how closely the person can match my style. If the person is good enough, then they’ll eventually be able to switch over to receiving a percentage of all profits from Advent’s Amazing Advice instead! Payment is via Venmo, but other ways can be worked out if needed!
    • Content Production/Hours: \- I’m looking for someone who can fully prep between 1-2 One-Shots a month, you can choose when, where, and how to complete the work! I’ll be guiding the person to match my style and be there to help with anything that pops up along the way.

    I can't wait to see how this turns out and I'm so excited to have the chance to be able to do something like this. Thank you all so much, without you, I could never have imagined coming this far! If you have any questions at all, please don't hesitate to ask!

    Cheers,

    Advent

    \* Joining the team is contingent on producing high-quality content and being a person others would want to work with!

    4
  • Advent's Amazing Advice: The Night Before Wintermas, A Holiday One-Shot fully prepped and ready to go!

    I hope everyone is having a Fantastic December! With the Holidays in full swing, I wanted to give everyone here a present, by doing all the prep work for a fantastic Holiday One-Shot for you! Then, in turn, you can gift that experience to your players! And what better gift is there for players who have been so good, than an opportunity to let loose and be evil for a change! Yes, that's right, The Night before Wintermas is specifically designed for Level 5 Evil/Neutral aligned players.

    Thanks to the creative mind of jmanc, you'll bring your players to The Town of Frosthold and join a morally bankrupt Toy and Tabacco company to put an end to Santa's charitable operations by Infiltrating his workshop and dealing with the problem for good!

    Experience holiday music to fit every scene, face your favorite Christmas Characters...in a battle to the death, earn unique magic items to help you take on the fat man, and live vicariously through your newly evil characters! This is a One-Shot you won't want to miss!

    Without further ado:

    Included in The AAA Collection is:

    • A Word document with all my notes including links to music tracks for ambiance and fights
    • Special PDF for the encounter. This includes the enemy stat block organized neatly along with an initiative tracker and a spot to mark HP
    • An Alternate encounter PDF for Frosty and The Snowmen \*(Updated 2023)
    • Custom Maps for Santa's Grotto
    • Custom Boss Fight Music
    • Handouts for the Scrolls of Haste and Invisibility
    • A Preview PDF of Flee Mortals

    Other One Shots, Adventures, and Campaigns:

    I hope you enjoy this as much as I did! If you have any advice on how I can improve my notes further, please let me know either here or leave a comment on the Google doc itself! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!

    Cheers,

    Advent

    0
  • Does Booming Blade work with Extra Attack?

    Booming Blade:

    > You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you.

    Extra attack:

    > Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

    I think we can agree that Booming Blade is casting a spell (a cantrip). Obviously I can't use Booming Blade twice.

    But does the fact that it's a spell that makes a melee weapon attack count as "taking the attack action"?

    In other words - if I cast Booming Blade, am I locked out of Extra Attack because I took a "Cast a Spell" action instead of an "Attack" action? Or do I still get an extra attack because casting the spell made me take the Attack action?

    9
  • Treantmonk: "6th Edition D&D is being designed: DC20"

    A video review of an alternative system to succeed 5e.

    The primary advantage to 5e is that everyone knows it and you can always get players. Getting a table convinced to play an alternate system is always hard. But it's fun to explore those alternates nevertheless

    5
  • 1983 Dungeons Dragons Game Commercial
    0
  • D&D Item Card Template v1.1- A Simple, Effective LaTeX Template for Generating Item Cards
    www.overleaf.com D&D Item Card Template

    An online LaTeX editor that’s easy to use. No installation, real-time collaboration, version control, hundreds of LaTeX templates, and more.

    D&D Item Card Template

    Hey there everyone, I am back with v1.1 of my Latex Template for making D&D Item Cards. I received one major point of feedback from multiple people in the fediverse: make an option for fixing the card dimensions for easier printing and distribution/storage at the table. So that is exactly what I did!

    Now you can choose the (admitedly more user-friendly) option of letting the card length vary for digital distribution, or you can fix the card aspect ratio. The item art background and text backgrounds can also now be changed, and a number of options have been included for item art backgrounds, but you can use whatever images you want.

    Example Cards

    The fixed-size cards are 5:7 by default, the same as playing cards. They include a front and back side for longer item descriptions, but you will have to edit the text more carefully and decide where to split between front/back content.

    For the printable card item art, I highly recommend using a PNG with a transparent background and modifying tcolorbox interior style to set your background. Ensure your backgound art is close to 7:5 for best results. You can also load your image as the background art if you'd like instead, again, making sure it is in 7:5.

    0
  • (Chonurgy) wizard shenanigans

    Hi folks, hit me with your best wizard shenanigans. I'm playing a near-zero-damage chronugist control wizaard and just hit level 7. Starting to thing about picking up the right spells for level 10 when Arcane Abeyance kicks in.

    6
  • Who to include in my "rogues gallery"?

    Hello!

    I need some insight about who to include in a rogues-gallery-type meeting of villains who my new group will overhear coordinating the downfall of a small kingdom. They are one session into surviving an attack on the capital, but I haven't decided who they will overhear in a secret meeting beneath the castle. It will be the royal court magician having a conversation with projected images of a group of villains who all coordinated to bring about the attack. Any ideas of characters to include in this group? I'm thinking about Asmodeus, a neighboring king/queen (specific recommendations welcome), maybe a modified Nilbog, and a God of vengeance or something. These ideas are all pretty loose, so recommendations welcome!

    10
  • D&D Item Card Template- A LaTeX Template for making simple, effective item cards by me!
    kbin.social D&D Item Card Template- A LaTeX Template for making simple, effective item cards by me! - Dungeons & Dragons - kbin.social

    After starting some earnest homebrewing efforts for magic items in my campaign, I was getting frustrated with the limited options for item cards I could give to my players. I am not great with illustrator/photoshop, have terrible handwriting, didn't particularly like the form-fillable cards I found ...

    D&D Item Card Template- A LaTeX Template for making simple, effective item cards by me! - Dungeons & Dragons - kbin.social

    After starting some earnest homebrewing efforts for magic items in my campaign, I was getting frustrated with the limited options for item cards I could give to my players. I am not great with illustrator/photoshop, have terrible handwriting, didn't particularly like the form-fillable cards I found online, and the homebrewery/GMbinder templates I found are better as pages out of a book than single cards imo. So I decided to make my own item card generator using LaTeX.

    This template gives a (semi) form-fillable base that should work for any magic item. All the fields included are toggle-able, so you can select what fields you want to populate, it accepts item art so you can include a visual cue for your players (but still works without it!), and will auto adjust the length of the card so that you don't have to worry about dimensions.

    It outputs both a PDF (for printing) and a PNG (with transparent background for digital sharing) so you can choose the format you prefer. It also allows multiple cards of different sizes on a single document in case you want to print out all your items at once. Attached is an example of the png from one of my items (all my item art is ai generated, I can't draw worth a lick).

    I am not sure how big the intersection is between fediverse users, DND nerds, and people who use LaTeX is, but I am squarely in that camp. I hope that people find this useful, and would love feedback if anyone has suggestions!

    https://imgur.com/a/QIgFZ6n

    7
  • Thoughts on Gritty Realism / Adventuring Week - anyone tried it?

    Copying this from a comment I made a few months ago, I'd like to try having an "adventuring week" rather than an "adventuring day", i.e. have X encounters per in-game week(ish) rather than the same number per in-game day. The Gritty Realism variant rules basically provide this though I think the name really puts people off; I'm not trying to add realism, just make it so you can have actual meaningful resource-draining encounters as part of something like a week-long travel (currently I'd need to throw in so many encounters that it becomes tedious, or have one-encounter days which we all know the problems with!)

    Has anyone tried Gritty Realism before, and if so how did you implement it and how did you find it? My main question would be:

    • How many days did you have per long rest?
      • I'm thinking probably three (so two short rests per long rest) but that's more a guideline for me the DM when planning rather than mandating a minimum time between long rests.
    • How long were your long rests and did they need to be in a "safe haven"?
      • I think something like at least 24 hours of downtime in a safe-ish place (including two sleeps), though again it's on me the DM to make sure safe havens are common enough.
    • How did you adjust spell times?
      • 1 minute stays as 1 minute, it's meant to last a single combat
      • 1 hour up to several hours, could last multiple combats but doesn't persist after a short rest
      • 8 hours up to several days, lasts most of the adventuring week (e.g. mage armour)
      • 24 hours up to several days, at least as long as the adventuring week
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