There's a handful of places around the Midwest that do beggars night. The main reason I've heard was that it was to stop children from pulling pranks like egging/TPing houses, which honestly makes no sense to me. You just freed up their entire Halloween night for that by having trick or treating on a different day
Yeah, I don't think there's any way to report communities, just users and messages
Nope, definitely not. Thanks for bringing it to my attention. FYI, the reports came through a little weird (since it's about a community) and I accidentally hit ban on your account, but I've rescinded it (also on mobile so the interface was a bit different)
I mean, as i stated, i can't really vouch or argue against pf2e, since i dont play it and haven't really read the rules of it since it was in playtest. That said, just googling, i see some things that could be considered exploits like a reddit thread talking about being able to do 520 damage in one attack, some chatter about a "resentment witch" being able to make power word stun or color spray effectively permanent, and a youtube video by the rules lawyer about "OP builds", so it seems like there's at least some system exploitation going on.
Obviously a tighter controlled system is less vulnerable to exploitation (see D&D 4e), but that also doesn't mean that is necessarily doesn't exist. Another counter example system with lots of rules and lots of exploitation of them would be shadowrun, especially older versions, which were even worse than D&D in some respects.
yeah, unfortunately the CoC rules have always been kind of a mess. it still has a lot of that early RPG "stream of consciousness" aspect to it.
But yeah, at the end of the day, the number of rules you have is far more relevant to how many "exploits" there are, so CoC/VtM being less "crunchy" will result in less exploits.
A character is limited to one successful treatment of both First Aid and Medicine until further damage is taken.
Pg. 65, under first aid.
i mean, if youre wanting exploitative rule mechanics based on wording/interactions, you need to look no further than base first aid and medicine in CoC; You're able to make 1 of each per wound you take. Unlike older editions, they've done away with the heal cap on it, so if you're down HP, simply deal yourself 1 HP of damage, make a first aid check. and then make a medicine check to heal at minimum 2 HP. Repeat until full. You can easily reheal yourself to full this way, which is definitely "unintended" based on how healing works (and older editions).
Edit: at the end of the day, my point is that pretending other games cant or dont have exploitative mechanics/builds/whatever is naive at best? It's not a D&D only problem. It's just more prevalent in D&D because 1) it has more rules and 2) it has more players.
i feel like "does he not like bilbo?" can basically sum up gandalf's actions in the hobbit more generally
It's legit not hard to make an OP/powerful character in either VtM or CoC, assuming youre talking about making a character good at combat (which is usually what people talk about in this context with power gaming). I don't play PF2e, though, so i cant speak there.
CoC take high dex, put 90+ in handguns, take the pulp talents rapid fire and quick draw, wear a bandolier of guns, and dual wield pistols that you fire 6 shots from per turn. If you dont care about going first, then fast load if you care about reloading, if not, then just take shadow and start combat hidden for two attacks with a bonus die at the start.
For VtM its easy as take fist of caine and lightning strike. If you aren't playing as elders, this requires gaining some exp first. I know there's other combos that i cant think of off hand that are pretty potent too.
Each of these do have counters in the form of monsters immune to guns (CoC), or celerity 5 opponents (VtM), but thats no different than a DM in D&D always throwing fireballs at the guy with high AC. It begins to be apparent when its happening all the time that the GM/DM/Keeper/whatever is specifically targeting your weakness.
yeah, i picked it up too; The site you get the PDFs from is pretty bad UI design-wise.
You've obviously gotten the base level answer, but to add some color here - certain types of food, such as dried pasta, rice, beans, grains, high proof alcohol, vinegars, and basically anything frozen to name a few, never spoil in the sense that they're unsafe to eat.
Flavor, however, is an entirely different matter. Just ask anyone who has eaten freezer burnt food.
Pretty much any high proof alcohol will fall into this category. And, if it's unopened, it should retain most of its flavor for a very long time. Once opened, however, it can deteriorate relatively quickly, depending on how it was stored.
Since the 70s. It was in an act signed by Nixon.
Get the World of Darkness Bundle of tabletop role-playing games. Pay what you want & support charity!
Thought this might be appreciated here. Looks like a whole host of books, I have no idea how these particular editions are as I haven't played em
It was the official discord until earlier this year, so it's kinda not just "some unofficial server". Also, the mod in question was using racial slurs. Granted, the Godot foundation also split ways with them.
Additionally there was something about an over zealous community manager blocking people over responses that supposedly weren't all that inflammatory or bad? I'm not super sure there, I've only kinda half been paying attention to it
yeah, its hard to predict what will happen to it, especially after gabe steps down or dies, but depending on how much of the company is broadly owned by employees vs individuals, it can help to shield it from bad decisions. Unfortunately, we don't know the exact numbers. If gabe + mike own 51+% then it could potentially lead to overriding employee will in a bad decision for money (either through their actions or through inheritance like you say). Or the employees could just collectively make a bad decision too.
AFAIK, most of valve's stock is held by employees, not private investors. It's usually a pretty hard sell of "make the company you work at shittier to make more money", especially since most of the employees probably know gabe personally (valve has less than 400 employees) and likely approve of his leadership.
Pretty much anything that telegraphs people gathering somewhere with supplies, or hints towards somewhere that can be fortified (army base, buildings that can lock down like government buildings, schools, possibly hospitals, etc) is a pretty easy way to get your players to gravitate towards it.
FWIW, at this point, that study would be horribly outdated. It was done in 2022, which means it probably took place in early 2022 or 2021. The models used for coding have come a long way since then, the study would essentially have to be redone on current models to see if that's still the case.
The people's perceptions have probably not changed, but if the code is actually insecure would need to be reassessed
At first glance, it may seem strange to find living accomodations inside the megadungeons.
Honestly, i've always found it stranger when they dont have living areas for the creatures that live there. it makes it feel more like a habitat, rather than fun house to me.
That was changed a while back, the current restrictions are you can only have as many people playing any given game as you have copies in your current sharing library
cross-posted from: https://ttrpg.network/post/7655321
> All premieres at 9am PDT: > > - Monday, July 1st - Spells Tuesday > - July 2nd - Crafting Sneak Peek (this is a short video; no premiere) > - Monday, July 8th - Monk > - Tuesday, July 9th - Sorcerer > - Wednesday, July 10th - Cleric Thursday > - July 11th - Bard Friday > - July 12th - New Dragon Designs
cross-posted from: https://ttrpg.network/post/7655321
> All premieres at 9am PDT: > > - Monday, July 1st - Spells Tuesday > - July 2nd - Crafting Sneak Peek (this is a short video; no premiere) > - Monday, July 8th - Monk > - Tuesday, July 9th - Sorcerer > - Wednesday, July 10th - Cleric Thursday > - July 11th - Bard Friday > - July 12th - New Dragon Designs
All premieres at 9am PDT:
- Monday, July 1st - Spells
- Tuesday July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
- Monday, July 8th - Monk
- Tuesday, July 9th - Sorcerer
- Wednesday, July 10th - Cleric
- Thursday July 11th - Bard
- Friday July 12th - New Dragon Designs
Just an fyi, we will be going down temporarily for a postrgres upgrade tomorrow morning around 9AM cst, this is in preparation for upgrading Lemmy to 19.5. downtime shouldn't be significantly long.
Edit: upgrade complete
cross-posted from: https://ttrpg.network/post/7479802
> 2024 Player's Handbook Reveals (all premieres at 9am PDT) > > Monday, June 24th - The Rogue > Tuesday, June 25th - The Warlock > Wednesday, June 26th - The Druid > Thursday, June 27th - The Wizard > Friday, June 28th - The Ranger
cross-posted from: https://ttrpg.network/post/7479802
> 2024 Player's Handbook Reveals (all premieres at 9am PDT) > > Monday, June 24th - The Rogue > Tuesday, June 25th - The Warlock > Wednesday, June 26th - The Druid > Thursday, June 27th - The Wizard > Friday, June 28th - The Ranger
2024 Player's Handbook Reveals (all premieres at 9am PDT)
Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger
Today marks one year since the TTRPG network was set up after the whole hubbub over at reddit. While we certainly haven't been the largest instance in town, we're still reasonably active, and overall i think things are going pretty good.
Not really much to say, just wanted to point out our fedi-versary. Thanks for participating and hope everyone is still enjoying themselves!
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Wotc dropped a big video today all about the upcoming edition. There's a few articles breaking down some of the information out there already.
Just a small FYI update, the host that we used just informed us that our website is now certified green hosted by the green web foundation, meaning that our site is completely hosted by clean energy.
You should see the badge display in our sidebar about it starting today.
5th-level Banish Rumour (Abjuration). Casting time: 1 Action. Components: Verbal, Material (A single public statement).
5th-level Banish Rumour (Abjuration). Casting time: 1 Action. Components: Verbal, Material (A single public statement).
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cross-posted from: https://ttrpg.network/post/3803122
> Discussion with crawford concerning the playtest feedback from the most recent playtest
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Discussion with crawford concerning the playtest feedback from the most recent playtest
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Everything scored really well (in the 80s for most things, monk was the highest rated, most features in the 90s, might be considered "most improved class")
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revised version of the healing spells scored high
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Tasha's summoning spells will be imported into the PHB
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2014 conjuration/summoning spells rework scored really well and will be kept
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They are deep in internal development for the upcoming PHB
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May is not the release date as was purported before
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"We will still be working on the PHB in may"
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Dwarf art from pax is not the cover for the PHB. That's from the fighter section
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This was the last unearthed arcana for the upcoming revisions
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New encounter building rules are going through a lot of rework and playtesting
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Revised DMG will have a significantly streamlined encounter building system
Just an FYI, ttrpg.network has updated to 19.2. There's apparently some potential issues with cached logins, and you must delete your cookies/cache, or log out and remove and readd your account to most apps. Let me know if you have any other problems.