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2 yr. ago

  • Thats pretty similar to what 3e (and iirc older) counterspell did. You had to cast the same spell in reverse to counter a spell. So to counter spell a fireball, you had to have a fireball prepared and "counterspell cast" your fireball. That said, there was some action economy problems in 3e that made it not worth it (you had to use an action to 'ready' a counterspell on a specific target, when the target cast a spell, you had to roll to identify the spell, and if they cast a spell you didnt know or have prepared, you were out of luck)

  • When the d&d session runs until 1 am.

  • Presumably, someone attempting to mug you would probably be a bandit (+3 to hit, +1 to damage), not another commoner

  • Looks like it expired last month so they had a 1 month grace period

  • yeah, i think that's actually a setting on the lemmy side, you can restrict the size of uploads to prevent abuse and such. We're using whatever the default is, i've never changed it.

  • Community Meta Discussion @ttrpg.network

    Issues uploading/loading images

  • Actually, reddit is not coming. That's kinda the whole problem outlined above.

  • i second the comment that you need to consider why you want to do this. You generally need a pretty good reason to split your codebase into multiple languages.

    As far as actually doing it, you have a ton of different options, some of which have been mentioned here. Some i can think of off the top of my head:

    • create a library (dll or so file or the like)
    • set up a web server and use communication protocols (either web socket or rest API or the like)
    • use a 3rd party communication/messaging framework like MQ or kafka or something
    • create your own method of communication. Something like reading and writing to a file on disk, or a database and acting on the information plopped in

    basically every approach is going to require you to come up with some sort of API that the two work together through, though, an API in the generic sense is basically a shared contract two disconnected pieces of code use to communicate.

  • Just like Pathfinder, OOOOOOHHHHHHHH!!!

    nah, I'm kidding. But yeah, the video is kinda mediocre. The lyrics are ok, the delivery is meh, but like you said I appreciate the effort.

  • same. Ive played it for about ~10 hours on the steam deck so far, and i have my FPS counter turned on at all times; never seen it dip below 40, and i dont think ive touched any settings. On an original steam deck, not an OLED, though

  • for what its worth, the new (2024/2025) monster manual supposedly has spellcasting monsters with more "magical" actions built in. While they do still have a list of spells, they have more built in tailored "magic action" type things they would be using instead of spell casting in most scenarios, like having a "magic bolt" type attack for a mage or something. We don't exactly know how extensive this is yet, since we've only seen previews so far, but it could make running spellcasting creatures a bit easier.

  • yeah, i could see using a mix of windows midi fonts and like a real crunchy sega genesis like soundfont if i were to make/commission music for it or something (i can't make music in any way)

    As far as the game master term, I'm using "Knight Commander", it's one of the early intro sections somewhere.

  • Thanks! I've been working on it off and on, but i think its turning out pretty good overall.

  • yeah, like i said, the "main" book is done, i just wanted to write a pack in adventure (which ive been too lazy to even start so far). As far as what's next, i'm not sure. I usually focus on specific side projects without trying to think about what's coming up in the future. I've been working on a metroidvania game with a friend of mine (i make video games as a hobby), but i'm thinking i'll put my focus on finishing up that, since i've somewhat been splitting my focus between this and that for the past year or so.

    As far as my next tabletop project, haven't even thought about it. I usually make whatever i feel like at the time before tossing it on to my drive thru account.

  • Sci-Fi RPGs @ttrpg.network

    I've been working on a new/custom sci-fi RPG system for the past year or so

  • windows can still play castle of the winds? i play it all the time. In fact, i just booted it up again a moment ago to make sure it didnt break recently or something. I dont remember ever having any issues playing it, and ive played it off and on for decades. In fact, googling real quick, it looks like my abandonware even has a "easy installer" for it.

  • If a user is banned on their home instance, that ban is federated out to all instances. If a user is banned on a remote instance, they're just banned locally on that instance, and their account remains active for all other instances.

    They're likely some remote users who have interacted enough with your instance to be federated over, and then banned on their home instance.

  • Balatro @lemm.ee

    1 in 4 is a damn lie

  • They were ripping off both their users and anyone using affiliate links (including the content creators who promoted them)

    During checkout, when you clicked the "find coupon" button in honey (which it prompted you to do on screen during checkout), it would strip out any affiliate link and add their own. So if you clicked on a product from a review, they would strip out the referral link from the YouTube video or website that sent you and indicate they sent you instead and get the commission.

    In addition, they were working with online retailers and basically extorting them. They said that if retailers paid them a fee, they got to pick the discount code that was used during checkout. So if there was a 20% coupon and a 5% coupon, stores could pay them to ignore the 20%.

    This, in turn, was basically faking out their users, thinking they were giving them the "best deal" like they claimed to.

  • Might be worth starting in c/RPG with basic questions, and if they end up drumming up a lot of conversation maybe a community is warranted? I know traveller has been around a long time, but I don't ever hear too much about it so I'd guess the community for it is pretty niche

  • That's the flameskull from the d&d 5e monster manual

  • Be familiar with NoSql: like Mysql, postgreSQL, SequelSqlSQL, and Memdb.

    well, the definition of "NoSQL" was changed to stand for "Not Only SQL" some while back because of how many nosql DBs started incorporating SQL (and how many SQL RDBMS started adding nosql features)

  • Vampire: The masquerade @ttrpg.network

    World of darkness books, including VtM are in a humble bundle this month

    Dungeons and Dragons @lemmy.world

    WotC 2024 PHB reveal videos for weeks 7/1/2024 - 7/12/2024

    OneDnD - 5e UA Material/Discussion @ttrpg.network

    WotC 2024 PHB reveal videos for weeks 7/1/2024 - 7/12/2024

    D&D Next - 5e Discussion @ttrpg.network

    WotC 2024 PHB reveal videos for weeks 7/1/2024 - 7/12/2024

    Community Meta Discussion @ttrpg.network

    Going down for postrgres upgrade June 25th

    D&D Next - 5e Discussion @ttrpg.network

    Week 6/24/24 PHB class reveals schedule

    Dungeons and Dragons @lemmy.world

    Week 6/24/24 PHB class reveals schedule

    OneDnD - 5e UA Material/Discussion @ttrpg.network

    Week 6/24/24 PHB class reveals schedule

    Community Meta Discussion @ttrpg.network

    One Year of TTRPG.Network!

    D&D Next - 5e Discussion @ttrpg.network

    2024 Players Handbook | Everything You Need to Know | D&D - YouTube

    Community Meta Discussion @ttrpg.network

    TTRPG.network is now certified green hosted

    D&D Next - 5e Discussion @ttrpg.network

    2024 d&d books release schedule

    RPGMemes @ttrpg.network

    Pathfinder vs linux

    Gaming @beehaw.org

    Wizards of the Coast confirms it is not selling the d&d IP to tencent

    D&D Next - 5e Discussion @ttrpg.network

    Wizards of the Coast confirms it is not selling the d&d IP to tencent

    rpg @ttrpg.network

    Wizards of the Coast confirms it is not selling the d&d IP to tencent

    OneDnD - 5e UA Material/Discussion @ttrpg.network

    D&D Playtest Survey Results | Player's Handbook | Unearthed Arcana