I started playing EQ a few months before the Luclin models were added, so they don't feel "wrong" to me like they seemed to with everyone else. The extra customization was nice, too.
EQ was clunky, imbalanced, broken, inaccessible, and confusing. But you generally needed a solid group to see most of it, so it stressed community more than anything I'd played before or since. I'll always have a soft spot for it.
Same, when I played Luclin just got introduced but I didn't have it so I couldn't make my character a high poly model, only the cat race. Thankfully now most of it is soloable thanks to the mercenary system and I think you're allowed to multi-box too.
Thankfully now most of it is soloable thanks to the mercenary system and I think you're allowed to multi-box too.
That kinda killed it for me. By making it solo-able, it just felt like another outdated MMORPG at a time where there were more to choose from, riding on nostalgia and sunk cost. I'd rather the game encourage co-operation and making friends right from the beginning.
I think I was just running everything through a pentium 4 at the time, to be fair there's a hell of a lot more triangles on them luclin models to calc. The best thing about project 1999 was showing people what it was like back then and telling them "and we absolutely loved it"
I like the tradition of wizards being dressed in a provocative manner. Like, if you got got magic powers you can likely afford a glammer and some nice clothes. Warrior classes are getting too dirty to keep the blood and dirt off their tunics.
One of the things I love about EQ design is that while the leather and chain gear can be retro sexy armor, everyone who can wear it gets proper full plate armor (I love my paladin and her chain high cut one piece)
That and the ogres and trolls and properly ugly as they should be.