Weaving Stories: An interesting mechanic for the GM to stay in control of the plot(s), no matter what the players do
Weaving Stories: An interesting mechanic for the GM to stay in control of the plot(s), no matter what the players do
ttrpgs.com Weaving Stories
Classic RPG adventures suffer from chronic flaws. When PCs should to go somewhere, they don't. When they should take interest in an item, they ignore it. Any …
This is an interesting blog post by @malin@dice.camp about how to weave multiple stories/plots together in an interesting way, which makes it possible to organically "catch" the players even if they wander off in an unexpected (read: unprepped) direction.
This can be used in any #TTRPG, but it can also be turned into a mechanic, built into an #TTRPG. It reminds me of Fronts (I think they're called) in #DungeonWorld.
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